FIENDISH RUST MITE SWARM CR 5
N Fine magical vermin (swarm)
Init +2; Senses scent metals 90 ft
AC 20, touch 20, flat-footed 18 (+8 size, +2 Dex)
hp 49 (11d8)
Fort +7, Ref +5, Will +3
Immune swarm traits; Immune weapon damage
Speed Fly 30 ft.
Special Attacks quick rust, distraction (DC 15)
During Combat The fiendish rust mite swarm heads toward the nearest metal object.
Str 1, Dex 15, Con 10, Int -, Wis 10, Cha 2
Base Atk +8; CMB -; CMD –
Skills Fly +12
Quick Rust (Ex) Any metal object in the swarm is destroyed. Masterwork and magic items get a DC 17 Reflex save or gain the broken condition. If they fail a second save, they are destroyed. The save is Dexterity based.
It is thought that the demons which originally came to Pradjna brought these mites with them to aid in the extraction of frozen ore, but they, like the other fell creatures, became trapped in the frozen tundra. Occasionally, a fiendish rust mite swarm is released and creates havoc until it is destroyed.
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