A swirling apparition moves towards a small chest and the dissipates as it enters into the trunk.
DOPPIX CR 9
CG Medium humanoid (incorporeal)
Init +0; Senses Perception +11
AC 20, touch 20, flat-footed 18 (+8 size, +2 Dex)
hp 114 (14d8+50)
Fort +12, Ref +8, Will +15
Defensive Abilities incorporeal; Immune mind-affecting effects
Speed fly 30 ft.
Special Attacks universal possession
Str —, Dex 10, Con —, Int 16, Wis 14, Cha 14
Base Atk +10; CMB —; CMD —
Skills Fly +15
Universal Possession (Su) The doppix can possess any creature or object (DC 18 Will for intelligent creatures or objects to negate; unattended mundane items receive no saving throw) as a standard action. The possessed creature or intelligent object retains all of its memories, abilities, and skills, and acts normally—however, the doppix is able to directly control the actions of a possessed creature or item whenever it wishes. If a possessed creature is reduced to zero hit points or the possessed object gains the broken condition, the possession is broken. When possessing a normal object, a doppix becomes aware of everything that happens near it and can choose to malfunction if the object is mechanical in nature.
Confounding, impossible to predict, and by its very nature insidious, the origins of the doppix remain a complete mystery. The mages of Timeaus would likely pay quite a bounty for a captured specimen, but none have been able to subdue and imprison a doppix—not yet, anyway.