Posted on Leave a comment

Tribal Troubles: Dogovor, Falchion of Accord

Dogovor, Falchion of Accord
Aura strong conjuration; CL 12th
Slot none; Price 32,500 gp; Weight 8 lbs.

Dogovor, falchion of accordDESCRIPTION
The glimmering blade of this enormous sword flows down from its sharp edge into a sweeping hilt. It seethes with a red aura when wielded.

This +2 falchion benefits its wielder with endure elements as a constant spell-like ability. In addition to that, once per month the wielder may summon a gyeongsa warp storm as though they had cast summon monster VI. Every round, the wielder of Dogovor, Falchion of Accord may spend a standard action to control the actions of the gyeongsa warp storm as though they had cast dominate monster; it can only successfully resist on a natural roll of 20 for its Will save. After 12 rounds, this dominate monster effect abates.
Additionally, the wielder of Dogovor, Falchion of Accord can banish a gyeongsa warp storm once per month (as teleport, displacing the creature to as far a distance away as possible).

Success on a Knowledge (history) check to learn more about Dogovor, Falchion of Accord reveals some facts about the unique weapon’s lore:
Some legends of the Disputed Territories speak of a dangerous sword tied to the lands, hidden away beneath the sands near the Alimpulosa.
DC 20     The famed blade is named Dogovor, Falchion of Accord, and it’s said that anyone that brings it to the Ayaxan nomads is destined to rule their tribe.
DC 25     Dogovor, Falchion of Accord is said to appear in the hands of warriors near gyeongsa warp storms,
DC 30     While none are positive as to how exactly the weapon was first crafted—or by whom—many claim that the progenitors, or even the gods, created Dogovor, Falchion of Accord to bring balance to the Disputed Territories, a collection of realms that appear to defy the implementation of order.

Requirements Craft Magic Arms and Armor, a handful of dirt from the furthest cardinal points of the Disputed Territories, the captured essence of an elder air elemental, endure elements, summon monster VI; Cost 16,250 gp

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.