DOC THE UNDERWORLD HORROR CR 10
Male gitwerc underterror 11
NE Large outsider humanoid (dwarf, gitwerc, native)
Init -2; Senses darkvision 120 ft., see in darkness; Perception +8
Aura dreadful presence 11 rounds/day (60 ft., -2 vs. fear, DC 18 Will or shaken 1d4 rounds)
AC 23, touch 7, flat-footed 23 (+8 armor, -2 Dex, +8 natural, -1 size)
hp 133 (11d10+68)
Fort +8, Ref +5, Will +6
Defensive Abilities improved evasion; DR 5/chaos; Resist cold 5, electricity 5, fire 5
Weaknesses light blindness
Speed 20 ft.
Melee 2 claws +16 (1d8+9 plus 1d6 acid, Crit 19-20/x2) and 2 tentacles +11 (1d8+5 plus 1d6 acid)
Special Attacks extra attacks (2), evolution surge 2/day (self only)
Space 10 ft.; Reach 15 ft. (20 ft. with Lunge)
HEL Pool Spell-Like Abilities (CL 11th; concentration +14; 5 points)
3rd (3 points)—baleful polymorph (DC 16)
2nd (2 points)—deeper darkness, dread bolt
1st (1 point)—bane, forbid action (DC 14), murderous command (DC 14)
Before Combat Doc uses his evolution surge ability to grant himself the increased damage (claws), increased damage (tentacles), and energy attacks (acid) evolutions, then activates his deeper darkness HEL power (centered on something small on his person). Alternatively he may choose grab instead of increased damage and energy attacks (dealing melee damage as below but able to begin grapples on successful hits, with a CMB of +21 to grapple).
During Combat Doc trudges forward into his enemies using Lunge (taking a -2 to AC gaining +5 ft. reach to melee attacks). When a spellcaster or ranged specialist makes themselves known, Doc uses baleful polymorph on the current melee combatant and wails away at the greater threat. As soon as he is visible, Doc activates dreadful presence.
Morale Doc is quite insane (especially after waiting so long between transformations) and fights to the death.
Base Statistics Without his evolution surge, Doc’s statistics are: Melee 2 claws +16 (1d6+9, Crit 19-20/x2) and 2 tentacles +11 (1d6+5).
Str 26, Dex 6, Con 20, Int 10, Wis 8, Cha 16
Base Atk +8; CMB +17; CMD 25
Feats Extra EvolutionB, Improved Critical (claws), Improved Natural Armor, Lunge, Multiattack, Run, Toughness
Skills Bluff +10, Disguise +8 (+18 as dweorg), Intimidate +8, Perception +8, Sense Motive +7, Stealth +8; Racial Modifiers +10 Disguise (dweorg)
Languages Common, Infernal, Undercommon
SQ change shape (alter self, dweorg only), evolution gift (2 evolution points, 1/day for 11 minutes), fiendish resistance, fiendish sorcery, infernal, skill training (Diplomacy, Sense Motive), mutable form (full-round action, 2 evolution points), undershape (Medium humanoid; alter self, 9 forms)
Evolutions (14 points; claws, damage reduction, improved natural armor , large, reach [claws], reach [tentacles], tentacle )
Gear +2 breastplate, amulet of mighty fists +1, belt of strength +2, ring of sustenance
Dreadful Presence (Ex) Doc can transform his body into a hideous writhing mass of flesh that terrifies those that behold it as a swift action (lasting for 11 rounds per day). When activated, every creature within 60 feet of Doc receives a -2 penalty on saving throws against fear for the duration of the effect and must succeed on a DC 18 Will save or be shaken for 1d4 rounds. Transforming back is a free action. This is a mind-affecting fear effect.
Use the “Xorn” creature entry but with the following changes: Strength 22 (+6), Armor Class 18, Hit Points 80 (7d10+42), Speed no burrow speed, Skills Bluff +3, Disguise +3, Space 10 ft. by 10 ft., Languages Common, Infernal, Undercommon, no earth glide, no stone camouflage, no treasure sense, able to assume form of dwarf (dweorg and 9 other Medium-sized humanoids), Innate Spellcasting Charisma (spell save DC 11), At will: darkness, Attacks increase to hit bonus and damage of all attacks by +3, increase reach of claw attacks by +10 ft., Challenge 6 (2,300 xp).
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