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Statblock Sunday (Forsaken Frontier): Doc Fell

Doc Fell (by Serg Sorokin - PUBLIC DOMAIN)A near-skeletal man with charred skin and a white leather duster reaches for pistols with lightning speed.  

Doctor Phineas Fell        CR 13
XP 25,600
Pale stranger gunslinger 4
CN Medium undead
Init +11; Senses darkvision 60 ft.; Perception +13
Aura fear (10 ft., DC 23)

DEFENSE
AC 28, touch 20, flat-footed 24 (+4 armor, +7 Dex, +3 luck, +4 natural)
hp 165 (15d8+4d10+76)
Fort +13, Ref +16, Will +15
Defensive Abilities channel resistance +4, nimble +1; DR 10/bludgeoning and magic; Immune undead traits; SR 21

OFFENSE
Speed 30 ft.
Ranged +1 pistols +21/+21/+16/+16/+11 (1d8+1/19-20/x4)
Special Attacks grit (6/day), pistols, strangers shot
Spell-like Abilities (CL 13th; concentration +17)
Constant—veil (self-only) (DC 20)

TACTICS
During Combat Doc Fell prefers to use Diplomacy and veil to fool a victim, before relying on the Betrayer feat and gunslinger initiative to fill them full of lead. He makes use of cover, terrain, and henchmen to put distance between himself and foes while picking off healers and spellcasters via stranger’s shot.
Morale Doc Fell flees if reduced to ½ HP or less.

STATISTICS
Str 19, Dex 25, Con —, Int 15, Wis 20, Cha 18
Base Atk +15; CMB +19; CMD 40
Feats Betrayer, Deadly Aim, Gunsmithing, Improved Critical (pistol), Improved Initiative, Improved Precise Shot, Improved Two-Weapon Fighting, No Name, Persuasive, Point-Blank Shot, Precise Shot, Quick DrawB, Two-Weapon Fighting
Skills Bluff +20, Diplomacy +14, Disguise +17, Heal +18, Intimidate +16, Knowledge (local) +10, Perception +13, Profession (barber) +10, Ride +15, Sense Motive +15, Sleight of Hand +17, Stealth +17
Languages Abyssal, Common, Draconic
SQ deeds (deadeye shot, gunslinger’s dodge, gunslinger initiative, pistol-whip, quick clear, utility shot), stranger’s luck
Combat Gear gunman’s duster

The consummate snake-oil salesman Doc Fell sought refuge in the outlaw town of Fallowfield, finding a respected position as the town barber preferable to twilight years spent looking over his shoulder. Positioned between Syfforack Voi and Kaloatl, the settlement and its few hundred citizens were doomed as soon as they hefted arms in defense of their worthless specks of land. As a last-ditch gamble, Fell challenged Izali Komandri to an “honor-duel” for the safety of Fallowfield. All of Fell’s cheating was only enough to enrage the undead, who defeated the barber with ease. The forsaken lich burned the townsfolk that had survived, but saved Fell for last.

The need for vengeance brought the Doc back, and he dragged the rest of the town with him. What he lacks in numbers he makes up for in trickery, and his people (ghosts and ghasts) have infiltrated each of the other armies. Should Fell claim Salamangka, he’ll use the power only long enough to destroy them all from within before he burns the Shining City to the ground.

 

Apotheosis
Should Doc Fell claim Salamangka he gains a mythic rank of 5. Alter his statistics in the following manner: +3 CR, +5 natural armor, +40 hit points, DR 10/bludgeoning and epic, SR 26, mythic power and surge universal abilities, +4 to Dexterity, and the Mythic Improved Initiative and Mythic Improved Critical feats. He gains the following mythic abilities:

Burning Vengeance (Su): As the pistols ability, except any pistol wielded by Fell functions as a +3 flaming burst pistol, and counts as an epic weapon for the purposes of overcoming damage reduction.
Headshot (Su): When Fell confirms a critical hit with a pistol, it deals an additional +6d6 precision damage. If Fell confirms a critical hit with a stranger’s shot attack, he may spend a point of mythic power to subject the target to a heal spell if undead or a harm spell if alive as an immediate action (Will DC 21 negates). The save DC is Charisma-based.
Relentless (Su): Only fire causes lasting injuries to Fell, and he can only be temporarily destroyed while imbued with the power of the Shining City. His body restores itself within Fallowfield after 2d4 days unless Salamangka is destroyed. He gains regeneration 5 (fire), despite lacking a Constitution score.
Veiled (Sp): Fell may use his veil spell-like ability on other creatures (as per the spell) at will as a swift action. He may spend a point of mythic power to cast veil as an immediate action.

 

Sulcera Stonesmile CR 10
Advanced rogue creature soulbound mannequin
N Medium construct
AC 21, touch 15, flat-footed 16 (+5 Dex, +6 natural)
hp 85
Defensive Abilities evasion, uncanny dodge, improved uncanny dodge

Modified Statistics
Fort +3, Ref +8, Will +8
Special Attacks sneak attack +5d6
Dex 20
Skills Bluff +9, Sense Motive +5, Stealth +10
SQ rogue talent (skill mastery [Bluff, Sense Motive, Stealth], surprise attack)

Sulcera was created to be Kaloatl’s spymaster when his mortal left-hand refused to accept the “gift” of undeath. Upon her demise, servants bound a sliver of her soul to an eternal body of wood and porcelain. The construct continued to assist Kaloatl, but the hypocrisy of his endless pursuit of Salamangka undermined her shaky loyalty—she’d come to respect Doc Fell’s cunning and pragmatism after centuries spent fighting from the shadows. When Phineas approached her with an offer to become a double agent and aid him in ending the conflict forever, she eagerly accepted.

ghoul zombie (doc fell army) ramon luchaDoc Fell’s forces prefer knives in the night, sabotage, and subversion to direct conflict, but the undead spies of Fallowfield use the following mass combat statistics when assembled.

GHAST ROGUES           CR 5
CE Medium army of ghast rogue 4
hp 22; ACR 5
DV 17 (+1 in Fallowfield); OM +5
Tactics dirty fighters, relentless brutality
Special bleed, cannibalize, create spawn, darkvision, disease, evasion, paralysis, sneak attack, trap sense, undead
Speed 2; Consumption 2
Commander: Doc Fell; Charisma Modifier +4; Profession (soldier) 0 ranks

GHOST ROGUES           CR 5
CN Small army of ghost rogue 6
hp 22; ACR 5
DV 17 (+1 in Fallowfield); OM +5
Tactics expert flankers, false retreat
Special bleed, darkvision, evasion, fear, flight, incorporeal, sneak attack, trap sense, undead
Speed 2; Consumption 2
Commander: Doc Fell; Charisma Modifier +4; Profession (soldier) 0 ranks

 

FourHorsemen-logo-rough-01[Submitted by Stephen Rowe of the Four Horsemen!]

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