Strange Salve: Deforming Shadow Haunt

Deforming Shadow     CR 5

XP 1,600deforming shadow haunt
Persistent CN haunt (unnatural shadow in 10 ft.-radius circle in town square)
Caster Level 5th
Notice Perception DC 20 (to realize one’s shadow is unnatural)
hp 22; Trigger touch; Reset 1 day

Effect When the deforming shadow haunt is triggered, creatures traveling through its squares develop unnatural shadows that follow them for 1d4+1 hours, incurring a -1 penalty to Charisma-based skill checks. When creatures touch a deforming shadow or otherwise attempt to physically interact with one, it draws up to cover the creature’s body and face. Creatures that fail a DC 15 Fortitude save are mutated by the deforming shadow, taking d4 Charisma damage as their expressions become difficult to read and understand, and then 1d4 Dexterity damage and a -10 penalty to movement speed as the creature’s legs warp and twist

Destruction The deforming shadow haunt’s area must be doused with 6 vials of holy water and rubbed down with a dose of serafin salve.

Adventure Hook The first settlers of Enixam were lepers cast out of Mohkba. Many died in the settlement’s first winter, victims of the dreaded chill of Klavek snows—it became very common to curse the nobles of the city across the river with one’s last breath, and those who did remain, creating deforming shadows to force those they hated to experience their pain.

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