Dead God Psyche Trap CR 9
Type magic; Perception DC 18; Disable Device DC 40
Trigger proximity; Reset 1 day
Effect possession by nascent psyche of the dead god (DC 30 Will save or targets are compelled for 1d4+1 hours; turn blue, +8 luck bonus to Charisma-based skill checks); multiple targets (all targets within 120 ft.)
Creatures compelled by the dead god psyche trap assume superiority over anyone else and demand worship whenever asked for cooperation (fighting anyone that opposes their dominance).
The psyche of the dead god hid in the very base of its decaying brain, waiting for a suitable vessel to possess—none happened by and when its form is completely destroyed it uses the dead god psyche trap to harbor itself in as many creatures as possible.
[Submitted by Rory Toma!]