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PF Mini-Dungeons

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  • MD-070-COVER

    Mini-Dungeon #070: I Am Not Of Your Element

    $0.99

    A Mini-Dungeon adventure for 4-6 PCs of Levels 13-14

    Recently a wave of otherworldly energy flowed down a fault line far into the Underworld, dissipating where a fire giant monastery rested over a lava lake. The giants’ delving through the floor towards the lake had imperceptibly but irrevocably weakened the rock the ironclad stone halls sat on; it collapsed, taking down most structures, and even the stoutest giants finally drowned in the lava. One giant lives – the monastery’s Doombringer.

    Severely injured, the interplanar energies inhibited his natural healing. This far underground, the PCs sense the sulfurous heat long before reaching the carnage. They’re on a cliff edge, with lava dozens of feet below. Their route, towards the northeastern corner, should be a path across a cavern floor, but now it’s via a series of flat-topped columns rising from the lake below. Scorched stalagmites are dotted about. Three gigantic buildings are perilously close to the cliff ’s lip.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-069-COVER

    Mini-Dungeon #069: The Broken River

    $0.99

    A Mini-Dungeon adventure for 4 PCs of Level 2

    For centuries this dungeon lay beneath the surface of a broad, shallow lake, the headwaters of a meandering river. The river’s source was no natural spring, however, but a set of decanters of endless water. Aeons of unnatural erosion have fi nally done their work, and a sinkhole has recently formed beneath the river. As several decanters fell into the depths below, the once mighty torrent has dwindled. The lake receded into a mere stream, causing severe drought downriver. Worse, the sinkhole has opened the way for dangers more fearsome than drought.
    A massive network of underground passages now lies revealed, and the PCs must brave these depths if they are to recover the missing decanters and restore the broken river.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-068-COVER

    Mini-Dungeon #068: Awakening the Elder

    $0.99

    A Mini-Dungeon adventure for 4 PCs of Level 9

    Led by a madman named Zarik, a group of cultists, mercenaries, and other foul creatures have invaded the Temple of Treania. The temple is devoted to Treania, the goddess of waters, and her four divine children, Androsi, Bacturza, Nestaraphine, and Philinepos. The intent of the cultists is to perform a ritual which will summon Kehazhoth, an elder deep one, who will consume the divine power within the temple and become a dark god. Some of Treania’s clergy escaped and sought the aid of the adventurers, although they do not know the cultist’s purpose.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-067-COVER

    Mini-Dungeon #067: What Canst Work i’ th’ Earth So Fast?

    $0.99

    A Mini-Dungeon adventure for 4-6 PCs of Levels 11-12

    Deep below a mine and the natural chambers it connected to, a cavernous grotto steeped in ancient magic exists, a place where arcane forces attract spectacular beasts and cause constructs to spontaneously appear for short periods. The rocks pulse with indigo energy, while minerals suitable for rare weapons glow with turquoise, lime, cadmium, and other green shades. Such treasure attracts its own pioneers; a duergar mining caravan gathers material for its high priest’s next heavy mace.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-066-COVER

    Mini-Dungeon #066: Words Fly Up, Thoughts Remain Below

    $0.99

    A Mini-Dungeon adventure for 4-6 Level 8-9 PCs

    An intellect devourer chanced upon kobold miners tackling a drow anti-paladin. “Contacting” the chieftain, it promised victory through co-operation. Slaying the drow, the devourer took the body and everyone raced to the team’s base. Since then, the devourer’s helped enhance the kobolds, recruited allies, and shaped the rag-tag bunch into a real force. The kobolds trust the devourer, gnome, and wyrmling, but are less certain of the others. “Words fl y up; thoughts remain below,” they say, respecting the abilities of “thems uptheres.” While the lair’s proved impregnable, the devourer’s concerned about future driders, and the kobolds are forever wary; defensive tactics have been executed eff ectively many times. Now it’s less hideout, more a redoubt between chaotic evil denizens below and unsuspecting surfacedwellers.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-065-COVER

    Mini-Dungeon #065: The Blight

    $0.99

    A Mini-Dungeon adventure for 4 Level 3 PCs

    For nearly a thousand years this mighty oak stood as monarch of the forest, with its dryad as proud steward. When a self-absorbed druid sought a new home, however, both dryad and tree became ill. This once-comfortable treetop dwelling now lies at the heart of a rotting forest. For even the greatest trees can die, going slowly bad from within.

    The Blight in Your Campaign
    Capricious fey, druidic circles, and elven kingdoms share something in common: They’re all concerned with the health of their forests. If any of these groups have a place in your world, then The Blight does as well. If the PCs manage to stop the spread of this dangerous fungus, then they will endear themselves to forest guardians of all kinds.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-064-COVER

    Mini-Dungeon #064: I’ll Plague Both Your Houses

    $0.99

    A Mini-Dungeon adventure for 4-6 level 9-10 PCs

    The Underworld houses strange and unpleasant communities, and the ruins of two temple complexes are a perfect example of religious hubris coming before a fall. Two traditions devoted to bloody sacrifi ce and unwilling death – one lawful, one chaotic – found this remote cavern an ideal place to practice their beliefs AND constant, petty one-upmanship, far from interfering good-doers. But a malignantly wicked elf, devoid of distraction from his evil intent, played the followers against each other until all were slaughtered. However, he didn’t reckon on some senior members becoming powerful undead intent on wiping him and each other out. He’s now stuck in a “neutral zone”. The PCs walk into this three-way standoff . This encounter is a
    stiff challenge for the su ggested levels. The party will need to set individuals against others to succeed.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-063-COVER

    Mini-Dungeon #063: The World Forge

    $0.99

    A Mini-Dungeon adventure for 4 level 11 PCs

    A powerful planar entity has drafted the PCs to test out alternate versions of cosmology, hoping mortal creativity might accomplish what immortal acumen could not. To succeed in their task the PCs must use this engine of creation to generate a miniature world, then defend that world from a miniature apocalypse.

    The World Forge in Your Campaign
    Sometimes, heroes must leave the comfortable confines of the dungeon for grander adventures. Rather than saving villages and kingdoms, such powerful PCs must now concern themselves with saving the cosmos. This adventure is a stepping stone between these two power levels, introducing PCs into the larger conflicts of the planes. The entity who created this bizarre engine might be divine, demonic, or utterly alien in nature depending on the needs of your campaign. However, its need for a “replacement world” offers foreshadowing for your choice of apocalyptic threats.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-062-COVER

    Mini-Dungeon #062: What the Dickens

    $0.99

    A Mini-Dungeon adventure for 4 Level 8 PCs

    In an incredible piece of opportunistic pilfering an exotic noblewoman (actually a Rakshasa Marais in disguise) was “relieved” of a valuable necklace (actually a Rakshasa Raktavarna in disguise) by a young pick-pocket called Dodger.

    When the authorities told the noble “lady” and her “brother”(also a disguised Rakshasa though in this case one of the so called “Common” types) that they would not be able to recover their stolen necklace the two Rakshasas decided to take matters into their own hands by adopting new disguises and then using them to set up a mini Thieves’ Guild in the sewers, one that specialises in helping young pick-pockets with their career aspirations.

    The female Rakshasa, the Marais, now disguising herself as “Nancy”, acts like a bawdy cockney gal who enjoys a good drink and a sing-song while she gathers young strays around her with a kind word and a meat pie (since most of them are starving). When she fi nds likely pick-pockets she sends them down for mentoring and protection to her brother “Fagin” who, being the “Common” Rakshasa now disguised as an elderly twisted rogue, looks after his “little wascals” until space in the hideout gets a bit tight and he is forced to send one off for “special training”.

    It’s all a bit below the Rakshasas dignity and the Raktavarna would laugh its head off if it ever found out what was happening but in the end it’s the best that they could come up with and when all is said and done they are gradually working their way through the city’s young pick-pocket population. In the meantime the Raktavarna, realising its precarious position, has chosen not to reveal itself to Dodger while it waits for a possible rescue, using instead its Suggestion and Charm Person spells on him while he sleeps in order to prevent itself from being fenced.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.