Posted on Leave a comment

The Count’s Carriage

Kobold TrailThe Count’s Carriage     CR 9

XP 3,200

CE haunt (10ft. x 70ft. roadway) 

Caster Level 9th

Notice Perception DC 25 (to hear the faint neighing of galloping horses)

Hp 14; Trigger proximity; Reset 1 day

Effect      A sickly florescent green horse-drawn carriage with ghostly tendrils trailing after it hurtles down the forested roadway. The curtains have been drawn and the interior cannot be seen and while the details upon the carriage show that it is a noble’s, it does not indicate which noble or even which family. 

When the haunt is triggered, the carriage appears and moves 70 feet down the road (in one turn); any target within ten feet of the carriage at any point during its move are attacked by one of the ghostly tendrils (melee touch +9). On a successful hit, the victim is pulled into the carriage. Here he suffers the same ordeal as the count’s victims centuries before (an effect emulated by a slay living spell). 
Resisting this haunt requires a successful Fortitude save (DC 17). The victim is thrown out of the carriage afterward (whether dead or alive) although any survivors elicit a primal scream of rage from the carriage as it dashes away.  
Destruction     The original carriage (located in the forgotten Dungeons of Anguish) must be burned while watched over by a cleric of a good-aligned deity. 
 
Adventure Hook     Two hundred years ago, the Uberwald forest was the home of the Uberwald Fiend. Victims were found along the road, their faces frozen in terror with horrific injuries from slashings to their bodies. These atrocities followed no particular pattern, afflicting nobles and commoners alike. When Count van Twerten was found to be the Uberwald Fiend, massive mobs descended upon his manor and burned it to the ground. The count escaped in his carriage during the commotion and was never caught; the reputed Dungeon of Anguish, below the manor, was never found. Recently slain persons showing the same signs as the victims of old have begun to turn up along the forest road. Whispered rumors in the roadway’s inns speak of the return of the count, or possibly something even more sinister.

Do you have a chilling idea for a haunt? Send it along to us at submit (at) adventureawee.com, but please, bear the following in mind before you submit anything for review:

1. Anyone can submit an entry.

2. One entry per person at any one time. An entry must be your own work, not being published previously or considered by any other publisher, and it must original and not infringe upon copyrighted material.

3. All entries become property of Adventureaweek.com, LLP.

4. By submitting an entry you authorize the use of your name and likeness without additional compensation for promotion and advertising purposes in all media.

5. Adventureaweek.com, LLP reserves the right to withdraw or terminate this endeavor at any time without prior notice.

6. All decisions of Adventureaweek.com, LLP and their arbiters are final.

7. There is no compensation provided – any entries are given freely by their creators for use by Adventureaweek.com, LLP in perpetuity.

8.  Your statblock must be properly formatted (ex: The Drowned Maiden).

Posted on 1 Comment

The Drowned Maiden

Here at AdventureAWeek.com we know the value our readers; your comments, opinions and suggestions are our bread and butter. When somebody sends us a solid idea we want to see it developed and released upon the world at large.

In that spirit, we are happy to announce Weird Wednesdays, a venue for Haunts in the Pathfinder Roleplaying Game.

This week’s entry (and the wonderfully alliterative name ‘Weird Wednesdays’) was submitted by AdventureAWeek.com user Brian Wiborg Mønster. It is a hazardous and curious invention sure to engage your players, inspired by the [surprisingly good – MM] movie Stardust.

The Drowned Maiden     CR 8

XP 4800

CE haunt (20 ft. by 20 ft. square)

Caster Level 8th

Notice Perception DC 28 (to notice a slight increase in humidity)

hp 16; Trigger proximity (one random 5 ft. square in the area); Reset 1 day

ghost__keith_curtis

Effect: When this haunt is triggered, one randomly determined target in the affected area is pulled five feet into the air where they start to drown, as per the effects of the spell suffocation. The Fortitude save to resist this haunt is DC 17. The target behaves as if underwater, clothes clinging to their body and hair weaving about the head.

Destruction: The body of the miller’s drowned daughter must be retrieved from the lair of a monster outside the city, and her corpse must then be buried in hallowed ground.

 

Adventure Hook: The settlement of Eastingholme is gripped in fear. Several villagers have been found drowned far from any significant body of water. These mysterious deaths started a few days after the miller’s daughter, Jenny, disappeared while swimming in the nearby creek. The above haunt is the only way she can communicate with the physical world in an attempt to get justice.
The identity of the monster is ultimately up to the GM, but Rusalkas and Hags are always good!

 

 

 

Do you have a chilling idea for a haunt? Send it along to us at submit (at) adventureawee.com, but please, bear the following in mind before you submit anything for review:

1. Anyone can submit an entry.

2. One entry per person at any one time. An entry must be your own work, not being published previously or considered by any other publisher, and it must original and not infringe upon copyrighted material.

3. All entries become property of Adventureaweek.com, LLP.

4. By submitting an entry you authorize the use of your name and likeness without additional compensation for promotion and advertising purposes in all media.

5. Adventureaweek.com, LLP reserves the right to withdraw or terminate this endeavor at any time without prior notice.

6. All decisions of Adventureaweek.com, LLP and their arbiters are final.

7. There is no compensation provided – any entries are given freely by their creators for use by Adventureaweek.com, LLP in perpetuity.

8.  Your statblock must be properly formatted (ex: The Drowned Maiden).