Archive | Trap Tuesday

Stealing Stones: Hat Rack Trap

hat rack trap

Hat Rack Trap     CR 6 Type mechanical; Perception DC 22; Disable Device DC 23 Trigger location; Reset automatic reset Effect Atk +12 melee touch (4d6 piercing damage; if target’s headgear slot contains a magic item, it takes this damage instead and gains the broken condition without a DC 18 Fortitude save); multiple targets (all targets […]

Strange Salve: Needle Swarm Trap

needle swarm trap

Needle Swarm Trap     CR 6 Type magical; Perception DC 30; Disable Device DC 30 Trigger proximity; Reset automatic* Effect 3d6 piercing damage, dazed, and 1d3 bleed damage (DC 17 Will save negates dazed, DC 17 Fortitude save negates bleed damage); difficult terrain; multiple targets (all targets in a 10-ft.-radius); lingering trap* *A needle swarm trap […]

Trap Tuesday (Duty in Drak’kal): Reflection Pool Trap

reflection pool trap - 1024px-Sweet_Nothings_by_Godward

Reflection Pool Trap     CR 4 Type magical; Perception DC 22; Disable Device DC 21 Trigger proximity; Reset none Effect target becomes fascinated with his own reflection (target spends 5 hours working to maximize their own personal appearance and grooming; DC 14 Will save negates); confused condition (1d4 rounds; only occurs when the reflection pool […]

Trap Tuesday: Flagon Trap

flagon trap (nathanael batchelor)

FLAGON TRAP     CR 1 Type mechanical; Perception DC 19; Disable Device DC 16 Trigger touch; Reset repair Effect target is coated with itchy glitter on a failed DC 18 Reflex save (-2 penalty to attack, save, skill, and ability checks; spellcasting requires a concentration check DC 10 + double spell level) Drink pilfering is […]

Trap Tuesday: Null Trap


Null Trap      CR 5 Type magical; Perception DC 29; Disable Device DC 29 Trigger proximity; Reset none Effect target’s Perception check for an associated trap automatically fails (DC 15 Will save negates) The null trap is layered on top of another trap. When a target gets close to the trap (usually within 5 […]