Primates & Cold Blood (CR 10; 9,600 XP)
As the adventurers travel through a jungle, they enter a clearing and song of chirping wildlife is abruptly cut off. Read the following to the players when the party notices the ominous silence.
Suddenly a terrifying roar reverberates down from the woods ahead. Trees snap as something big makes its way toward you—a flock of birds take to the air from the trees, the bright colors reflecting from their feathers in stark contrast to the cacophony made by a roaring dinosaur bursting into view. The enormous reptilian beast charges forward on two powerful hind legs, roaring as it snaps its toothy salivating maw and barrels at you!
The allosaurus was searching the jungle prey for a juicy carcass when girallons decided to use it in their attack on the PCs. The many-armed primates pelted the dinosaur with rocks, driving it toward the party—after being goaded into a state of frenzy, the creature charges through the jungle and at the PCs. The girallons wants to use the reptile’s charge to bolster their own assault, hoping to bring back some prisoners to their high masters to be used as sacrifices in dark rites, or simply as slaves in the forgotten jungle ruins the girallons use as their base of operations in the area.
The medium undergrowth makes movement difficult—the allosaurus is an exception to this rule as the undergrowth is not strong enough to make difficulties for a creature of its size and strength.
SCALING THE ENCOUNTER
To modify this encounter, apply the following changes:
CR 9 (6,400 xp)
Remove one girallon from the encounter and apply the young simple template to the remaining two (-2 on all Dex based rolls, -2 on all other rolls, -14 hp).
CR 11 (12,800 xp)
Add the allosaurus’ mate for a total of two dinosaurs.
[Submitted by Brian Wiborg Monster]