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AaWBlog Closing, New Adventurer’s Chronicle magazine coming Spring 2016

We regret to inform our avid readers that the AaWBlog is being retired (sans Tales from the Tabletop). We would like to take this opportunity to recognize the entire AaWBlog team: Mike Myler, Justin Andrew Mason, Rory Toma, Lance Kepner, Tim Snow, Stefanos Patelis, Brian Wiborg, Jonathan Ely, and the rest of our fantastic contributors.

AAW Games would like to thank Mike Myler for all his hard work managing the AaWBlog and contributing to many projects including the Aventyr Campaign Setting. Going forward Mike Myler will no longer be working with AAW Games but will continue to be a driving force in the roleplaying game industry, AAW Games wishes him well in his future ventures.

Fret not! Our brand new Adventurer's Chronicle magazine will release its first issue in Spring 2016. This magazine will be free and have a plethora of content for both the Pathfinder Roleplaying Game and 5th Edition. In issue #1 we will have a fantastic guest article by Wolfgang Baur (Kobold Press, Tyranny of Dragons) and an in-person candid interview with actress and fellow gamer Jen Page!
Read more about the brand new FREE Adventurer's Chronicle magazine below and make sure you sign up for our newsletter so you can be notified when it has been released (don't worry, we won't spam you).


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Wandering Wasteland: Part 2

scowl carver (mutant)After landing in the Scorched Lands, the PCs pick up on the trail of the nefarious P.R.A.N.K.S.T.E.R. cabal. Heading off into the desert they find the Canyon March, a network of smugglers that help escaped slaves reach freedom. Unfortunately they aren’t the only ones traveling into the sand and the PCs are soon forced to either help defend or kill a mutant named Scowl Carver. Either way they garner a few pairs of striding boots and some valuable information on where the nefarious faction was operating in the wastelands.

Heading back to Ravine and canvassing the city doesn’t drum up any new information and though at first it seems like the criminal group has given the party the slip, that very night a host of P.R.A.N.K.S.T.E.R.S. fall upon the PCs while they sleep! Fortunately some evidence on their boots lead the adventurers to one conclusion: whatever the nefarious cabal is up to, they are active in the dreaded Grave Morass on the southern reaches of the Scorched Lands.

corpse cactus (reduced)More dangers of the desert threaten the PCs as they travel—lethal respite offered by corpse cactii, devious merchants with equally fell gifts, the scorching Transgression [the final reveal of its full effects! —MM], magically aggressive tar changed by the passing of the Shard of the Sun, and the restless spirits of those creatures claimed by the ash, oil, and sand pit long ago—but nothing as deadly as what awaits them in the Grave Morass.

Bleirvar the Biomancer (Final-Mezadev-C)Tune in tomorrow to see how Bleirvar the Biomancer fits into Wandering Wasteland and why the PCs need to collect as many contraband cyphers as they possibly can!

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Foul Machinations: Wandering Wasteland

Welcome to the Scorched LandsA metallic puddle takes the PCs from Alucinar and into the Scorched Lands at the encouragement of an old friend: Jesker the Great. The old mage equips the party with some magical aid and sends them into Ravine, the nearest settlement in the unforgiving sands, to track down the P.R.A.N.K.S.T.E.R.S. with the help of Kara the Sun Flea. At the Parched Pilgrim tavern they are tasked with earning the Sun Flea’s trust by acting as couriers and waylaid by one of the cabal’s agents, but with her trust they are also given goggles of revealing and find clues that lead to the Sandy Gate of the Sea of Shards.

Ashen Corpse Haunt_Cinder-Ghoul-Fire-FlameThe Sun Flea gives them her best wishes and an old Pilgrim’s Journal to warn of the dangers of the Scorched Lands: the Transgression [this Thursday has the last article for it, Ashen Death! —MM], the fiery apparition haunt, the ashen corpse haunt, and a smattering of other useful tips for surviving the wandering wasteland. When they track down the P.R.A.N.K.S.T.E.R.S. at the Sandy Gate the PCs find several gregaria sphinx killing off the criminals (and a lens shard on one of the corpses), but to reveal the cabal’s full plan the adventurers must travel all the way to the Fissures—possibly contending with any of the mutated clans they come across before finding the Canyon March.

Stay tuned throughout October as the P.R.A.N.K.S.T.E.R.S. devious scheme is revealed in the rest of Wandering Wasteland in preparation for the adventure path finale next month!