We regret to inform our avid readers that the AaWBlog is being retired (sans Tales from the Tabletop). We would like to take this opportunity to recognize the entire AaWBlog team: Mike Myler, Justin Andrew Mason, Rory Toma, Lance Kepner, Tim Snow, Stefanos Patelis, Brian Wiborg, Jonathan Ely, and the rest of our fantastic contributors.
AAW Games would like to thank Mike Myler for all his hard work managing the AaWBlog and contributing to many Adventureaweek.com projects including the Aventyr Campaign Setting. Going forward Mike Myler will no longer be working with AAW Games but will continue to be a driving force in the roleplaying game industry, AAW Games wishes him well in his future ventures.
Fret not! Our brand new Adventurer’s Chronicle magazine will release its first issue in Spring 2016. This magazine will be free and have a plethora of content for both the Pathfinder Roleplaying Game and 5th Edition. In issue #1 we will have a fantastic guest article by Wolfgang Baur (Kobold Press, Tyranny of Dragons) and an in-person candid interview with actress and fellow gamer Jen Page!
Read more about the brand new FREE Adventurer’s Chronicle magazine below and make sure you sign up for our newsletter so you can be notified when it has been released (don’t worry, we won’t spam you).
The Sun Flea gives them her best wishes and an old Pilgrim’s Journal to warn of the dangers of the Scorched Lands: theTransgression [this Thursday has the last article for it, Ashen Death!—MM], the fiery apparition haunt, the ashen corpse haunt, and a smattering of other useful tips for surviving the wandering wasteland. When they track down the P.R.A.N.K.S.T.E.R.S. at the Sandy Gate the PCs find several gregaria sphinx killing off the criminals (and a lens shard on one of the corpses), but to reveal the cabal’s full plan the adventurers must travel all the way to the Fissures—possibly contending with any of the mutated clans they come across before finding the Canyon March.
Stay tuned throughout October as the P.R.A.N.K.S.T.E.R.S. devious scheme is revealed in the rest of Wandering Wasteland in preparation for the adventure path finale next month!
The natives that the PCs met earlier in Alucinar reveal that the P.R.A.N.K.S.T.E.R.S. disruptions have caused the unsettling ofSleepless Sonuvanje, prompting the dream dragon to have terrible nightmares during inopportune slumbers, horrors that become all too real in the Plane of Dreams. Several ameslari have fallen prey to these apparitions and the locals inform the adventurers that in order to escape the dreaming island, they’ll have to overcome the draconic night terrors in the decaying mind of a dead god that’s inadvertently invaded Alucinar.
There’s recently been a huge influx of activity in the Plane of Dreams and the ameslari are on their way to find out more about what’s been doing on. Traveling alongside the natives the PCs encounter both astral overlaps and limbo overlaps, learn (perhaps painfully) of the newfound alu boundary traps and the resurgent cinar boundary, possibly becoming lost due to the astral cord trap or Doohan’s doom, before finally reaching the destination of both their aim and their guides: Ullast. Nearly the entire town’s population ended up Awake in Alucinar, but relating to them will require much more than a well told story…