Horn of the Tritons
This device is a 9 feet long, thin instrument made from the horn of what looks like a narwhal. It can be blown once per day except by a triton which can sound it three times per day.
A horn of the tritons can perform any one of the following functions when blown.
• Calm rough waters in a 1-mile radius. This effect dispels a summoned water elemental if it fails a DC 16 Will save.
• Attract 5d4 Large sharks (01-30 on d%), 5d6 Medium sharks (31-80), or 1d10 sea cats (81-100) if the character is in a body of water in which such creatures dwell.
The creatures are friendly and obey, to the best of their ability, the one who sounded the horn.
• Causes aquatic creatures with Intelligence scores of 1 or 2 within 500 feet to become panicked as if they had been targeted by a fear spell (Will DC 16 partial). Those who successfully save are shaken for 3d6 rounds.
Any sounding of a horn of the tritons can be heard by all tritons within a 3-mile radius.
The hook & chain release word is “Lainemiehet”
Moderate conjuration and transmutation; CL 8th; Craft Wondrous Item, fear, summon monster V, control water, creator must be a triton or get construction aid from a triton; Price 15,100 gp;
Weight 15 lb.