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Foul Machinations: Bogs of Bane (part 2!)

into the muddy mangroves 2The PCs have met the Bloodclaw tribe of the Vast Swamp, earning the trust of the demon hunters through an alliance inspired by Varssadd, their impromptu guide through the marshlands. Local rumors place the P.R.A.N.K.S.T.E.R.S. in an area called the Dreaming Fields, but to reach it the adventurers have to travel through the Muddy Mangroves, into the center of the Mangrove Maze. Shortly before entering the labyrinth the party are attacked by a pack of minotoyles and throughout the dangerous journey they are assailed by creations of the demonic Mud King intended to throw them astray or turn allies upon one another (bewilderment traps, sleep envy traps, dreaming terror haunts, and the lost soul haunt).

clergy of the currentDespite the challenges before them the PCs reach their destination: the Dreaming Fields. However as they approach the strange territory, the chanting of an otherworldly tongue sounds across the Bogs of Bane. The adventurers have stepped upon a ritual of the clergy of the Current, just outside of a temple devoted to the Maddening God. Battle erupts and when the muck settles, the party finds one a whim of the current and mask of gaseous reprieve, but what lay ahead will test them more than any challenge yet...