This unnaturally tall and thin giant lurks into view, the head of a recent enemy hanging bloody from one hand, a kukri the size of a scimitar in the other.
BOG TROLL RAIDER CR 10
CE Large humanoid (giant)
Init -1; Senses darkvision 60 ft., low-light vision, scent; Perception +9
AC 20, touch 8, flat-footed 20 (-1 Dex, +12 natural, -1 size)
hp 133 (14d8+70); regeneration 10 (clean or holy water)
Fort +14, Ref +3, Will +3
Speed 40 ft.
Melee bite +17 (1d8+8) and 2 claws +12 (1d6+4) or kukri +17/+12 (1d6+8, Crit 15-20/x2 and sickened 1 minute)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+8)
Before Combat Bog troll raiders are dull creatures only ever sent out for food and the occasional courtesan, and when not under directions from the Mud King, travel their territories and the areas nearby in search of prey.
During Combat A bog troll raider rushes at the closest opponent, trying to rip their enemy apart or smash it into sludge. Particularly attractive prey is captured and taken alive rather than killed.
Morale Bog troll raiders never retreat, frequently relying on their regeneration to overcome battles.
Str 26, Dex 8, Con 20, Int 7, Wis 9, Cha 4
Base Atk +10; CMB +19; CMD 28
Feats Cleave, Critical Focus, Great Cleave, Improved Critical (kukri), Intimidating Prowess, Power Attack, Sickening Critical
Skills Intimidate +15, Perception +9
Environment temperate or warm marshes
Organization solitary, pair, or gang (3–5)
Use the “Troll” entry with the following changes: AC 17 (natural), Hit Points 124 (8d10+80), STR 26 (+8), CON 30 (+10), Abilities a bog troll’s regeneration is only disrupted by clean water or holy water, Attacks add +4 to all to-hit bonuses and to all damage rolls, Challenge 10 (5,900 XP).
[Submitted by Tim Snow!]