Weird Wednesday (Uralicans Uncut): Bloodcenser

Bloodcenser     CR 11
XP 12,800
LE persistent haunt (25 ft.-radius circle around floating green-flamed censer)
Caster Level 10th
Notice Perception DC 26 (to hear screams of the damned)
hp 45; Weakness force damage;Trigger proximity; Reset 1 minute
Effect When this haunt is triggered, all creatures within the bloodcenser’s area takes 10d10 slashing damage (DC 16 Reflex save halves). Creatures that roll a natural 1, 2, or 3 on the save take double damage instead. Whenever a creature is slain by the bloodcenser haunt, its area of effect increases +5 ft. for every hit die that creature possessed, diminishing at a rate of 5 ft. per round until it returns to its normal size.

Destruction A powerful artifice of the gitwerc, a bloodcenser hCelurian-Banishing Sphereaunt can only be destroyed by extinguishing the life force of the creature that created it (in this case, Vrag the Candlekeeper [an antagonist we’ll highlight on Sunday! -MM]).

Adventure Hook As the PCs make their way to the Ancestral Gateway (using the crystal compass) they notice that bloodcensers litter the way forward, all of the strange green-flamed haunts scattered across space in an arrangement that will make it enormously difficult to move forward without relenting to one narrow channel that takes them near another gateway into Uklonjen. Using the aforementioned psionic item, an adventurer can pinpoint where in space all of the bloodcensers lay with a DC 25 Knowledge (planes) check, and with a DC 30 Profession (sailor) or Profession (soldier) check, pilot the vessel around these hazards; otherwise, there’s no route forward that won’t mean coming across several dozens of these haunts.

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