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Model Scenery: How to build a work camp tent

Build your own Camp Tents for Model Railroads, Civil War Battlegrounds or Role-Playing Games! The instructions and photos given were created in ¼” scale, meaning, ¼” would equal 1 foot in the real world. You can use the same construction process to build in any scale you desire.

Note: Click the image to left to enlarge


1.  I cut my center posts and rafter to the size of the tent I want.

I use flat boards for my flooring and more solid strips of wood for the main posts and rafters and beam. I like to use bass wood versus balsa just because it is stronger.


2.  Glue two “T” shapes together, these will become the main beam and posts for your tent. I use ACC glue, the thick variety, it comes in medium and thin viscosity.


3.  Stand the two “T” pieces upright and glue your beam in between the two upright posts. Now you have your first free standing piece.


4.  Place four upright posts on the corners, these pieces will be half the length of your main posts. I use a spritz of glue accelerator to speed up the drying process.


5.  Cut cross beams that attach the short posts to the long posts.


6.  Lay  your tent framework on its side on top of a strip of beam wood and make your angle cut marks with a pencil. This makes it easy to find your angle. I use a utility blade to cut the angles, cutting on a plywood board.


7.  Glue in place using ACC glue and a spritz of accelerator. This will cure the glue instantly instead of holding it in place for a few seconds.


8.  Place your tent framework upright and sand off any wood that may be extending out with fine sandpaper if you desire.


9.  Cut flat strips of wood to span the width of your floor. Run a thin line of glue along the base where the strip flooring will go. This way you won’t have to glue each piece individually. Its also much easier to place them with tweezers rather than your fingers.


10.  Build a short porch in the same manner as the floor and attach at the end of the project.


11.  Lay your tent armature on its side on top of inexpensive artists sketch paper and trace an outline. I start with the entry and back side of the tent first

(Pads of this paper are inexpensive and can be found at crafts stores or some grocery stores. It’s thicker than copier paper and has a rougher texture and sags realistically  like canvase when wetted as you’ll see in a later step of the construction process.)


12.  Place a fine line of glue along the wood where the paper will go. Less glue is better, you only want enough for the paper to stick when pressed onto the wood.


13. For the entryway, use your utility blade cut a vertical slit in the paper “canvas’. Using your fingers, delicately roll the paper to make an open flap into the tent.


14.  Lay your tent on its side now and trace the outline and carefully roll the tent along the paper and trace until you have one continuous long piece of paper for the top and sides of the tent. Glue to wood as before. Cut off excess paper if there is any.


15.  Mix half water and half white glue for the canvas overcoat. Paint this on the paper until it just begins to become saturated. Do not paint too much in one area or else the paper will weaken too much and you might poke a hole right through it. You will notice the paper will sag realistically, and after it dries, you will have neat stretched canvas areas. While the tent is wet, you may want to press on some small patches of paper “canvas”. I like to mix a bit of dirt in my glue and water mixture to get that dirty appearance but you may also dry brush on dirt or chalk after the tent is dry for weathering. You can add details once dry, like a pot belly stove, crates, a bed roll and tools. Don’t forget to glue on your porch when done. Note: these tents look great if they are illuminated with a small bulb or LED, or even a tiny flickering flame bulb found online or a hobby shop.



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Improve your RPG: Combat

From Dungeons & Dragons to Pathfinder, combat is an integral part of any tabletop RPG.  Take in mind that this is coming from a stanch advocate of RPG sessions focusing on a strong story element.  As a DM, I prefer to avoid combat as a main focal point.  That said, I also believe it is important to approach combat in the same way I approach role-playing.

To really immerse players in a game you must find ways not only to tell your story, but to paint it and make it come alive.  Today I will provide you with some new ideas to make the combat portion of your game fresh and exciting.  I’m listing these as ideas because that’s exactly what they are.  You may adopt one or all of these ideas into your game to make combat a lot more exciting than just rolling dice and drinking soda.

Idea #1: Add music to your game

Find some really kick ass music to add to your battles.  You may already play Bach or traditional medieval music while your players explore crypts or parlay with sexy wenches in taverns while in town.  Now crank it up a notch and find some really hot stuff to keep the players engaged in the battles.  Have something prepared for each battle and note the artist and track you want to play right next to your battle in your DM notes.  Que the audio track prior to the battle so the PCs don’t have a tip off that something is coming up.  When the PCs enter the battle let the audio roll.

Suggestions for audio:

Traditional Battles:
Akimbo (Jon who writes for NERD TREK sings and plays bass in Akimbo)
The Sword

Epic Battles:
The Black Mages

Strange Battles:
(Combat on another plane or existence, space, or against odd adversaries)

Idea #2: Craft Model Scenery

A few years ago I had no idea how to build model scenery.  With the help of former Wizards of the Coast cartographer and model scenery extrordinaire Todd Gamble I learned the art of crafting realistic scenery for us in battles.  Although the precise details of hand crafting model scenery would take multiple articles to convey, I will give you the brief version here.

Step 1:  Buy Polystyrene Foam Insulation from your nearest large hardware store (Lowes, Home Depot, etc.)  The foam is blue or pink and is very tough.

Step 2:  Use a small sharp knife to score marks across the foam (if you’re under 18 have an adult score the marks for you).  Break the foam into varying sizes.

Step 3:  Roughly stack a few pieces of the foam, glue with wood glue, and run wood skewers through all the pieces.  Let dry overnight.

Step 4:  Use the knife to carve into the sides of the foam.  I run the side of the blade over the sharp edges of the foam letting random pieces break off to look like rocks.  Use your hands to rub off any loose pieces.  Don’t be afraid to hurt the foam, you want all the little pieces off or it will look weird later.

Step 5:  Mix 1 part wood glue to 1.5-2 parts water in a spray bottle.  Shake up and spray down your project.  Next cover the project in sand, dry dirt, or glue rocks where you want them.  Wait for stuff like static grass or moss.  Put that on last.

Step 6:  Pour latex paint through a paint filter into a spray bottle.  Fill with 1 part paint to 3 parts water, shake it up.  Take project outside and mist with paint.  Let dry in sun or overnight.

Step 7: Follow steps above with black paint but mix 1 part paint to 6-8 parts water for varying results.  Spray heavily on your project and use a hairdryer to push all over your project and into the cracks and crevasses!  This will give it the appearance of shadows and additional texture.  Let dry.

Step 8: Glue on final rocks, static grass, moss, or whatever you want.

Congrats, you have something realistic.  Check out this stuff Todd made and then visit his website here: Todd Gamble Art!

 Idea #3: Don’t stop Storytelling

You’ve been the DM, essentially the narrator of this story through dangerous dungeons and interesting locales.  Why would you stop just because a battle has begun?  Give the players an exciting play by play description as the battle unfolds.  Remember that a real life battle takes only seconds and so many things happen in that time.  In the time it has taken you to read these few sentences a man could have already been killed in battle.

Your adrenaline pumps through your veins, you struggle to shake the horse blinders that encroach upon you threatening to give you tunnel vision.  The evil mage raises his arms in a menacing stance and begins to chant in a deep ungodly voice.  You move as fast as you can, charging forward while you wrestle your blade from it’s scabbard.  The seconds seem stretched for an eternity as you cover the short ground between you and the mage.  His arms lower and just as you are about to make contact a blast of flames explodes from his fingers and slamming into you with such force that you are thrown into the air.  You find yourself lying upon the grass, leather armor partially on fire and your hair scorched and burned.  You look down and see a large black hole in your armor.  Luckily the spell missed your vitals.  You struggle to your feet and return to the fray.

Idea #4: Supplies & Miniatures

Miniatures are a great way to depict where everyone is on the battlefield.  If your battle has only a few combatants don’t worry about minis as they sometimes can take away from the role-playing experience.  If there are a lot of rules, characters with very specific abilities, or lots of combatants- by all means bust out the minis!  I recommend buying plastic miniatures to save time and putting them in bead boxes available at art supply stores or online .  I always carry about 6-8 of these boxes in hiking backpack (link!) along with all my other supplies.  Another ideal investment is a battlemat available at  All of the aforementioned products are shown below in links to the best deals I could find at below.

I recently read an article on a blog called “the Learning DM” about maximizing your storage and transport space for minis and D&D books.  The author recommended this amazing tackle box that he was using for a RPG transportation box.  Here’s one of the pictures of how he maximized the space.


Idea #5:  Mix things up

Don’t have the party battle orcs in a boring old flat circular cavern.  Create an interesting cavern with twists, turns, and elevation changes.  Perhaps a few orc archers are up in a higher cavern that the PCs can only get to by flying, scaling a slippery and dangerous wall, or progressing through the caves further.  Remember also that the enemy isn’t stupid.  They wouldn’t keep treasure chests full of powerful magical items lying around.  They would pick up those items and use them against the PCs.  The next time you see a Longsword +3 or a Wand of Fireballs in a treasure horde take it out of there and pop it into the hands of the enemy.  Yes, this might make the enemy a little unbalanced, but it also makes the combat that much more exciting.

Try throwing a puzzle into the middle of an adventure.  The party enters a room where all of a sudden a spiked ceiling starts to descend and both exits slam shut.  A wall slides away revealing a complex puzzle. While the rogue is trying to disarm the trap undead suddenly lumber out of the shadows.  On top of this there are a few holes in the walls that noxious gas spews from.  The party is going to have to plug those up or die from asphyxiation.  Now the rogue has to disarm the trap or the mage has to solve the puzzle before the gas kills everyone, and the fighter and cleric have to deal with the undead.

That’s an intense battle.


Have a great idea for something which adds suspense or an extra element to RPG combat?  Let’s hear it! 

That’s what this place is all about, NERD TREK- I’m on a TREK for NERDS just like you.  Yes, I know you’re a nerd because only a nerd could get this far into an article about nerdy Role-Playing games!




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Dungeons and Dragons – Satan’s Game

I found this on a Christian website that seems to think Dungeons and Dragons is a game of the Occult and draws our children deeper and deeper into the bowels of “El Diablo”!

I cannot believe how ignorant these people are. Don’t fear what you don’t understand. Anyone that has a problem with D&D should come sit in on a gaming session. It’s a bunch of people drinking soda, eating chips, and role-playing a game for fun. There’s no devil worshiping or casting of magical spells, it’s just dice and your imagination. Read this comic and then watch the video I added at the end! Have fun! *snicker*

Straight Talk on
Dungeons and Dragons 

By William Schnoebelen
Should a Christian
play D&D?

Schnoebelen’s first ‘Straight Talk’ on D&D (at left) raised lots of questions. Here are his well-researched answers on this controversy.

Dungeons and Dragons is a tragic and tangled subject. It is essentially a feeding program for occultism and witchcraft. For Christians, the first scriptural problem is the fact that Dungeons and Dragons violates the commandment of I Ths. 5:22 “Abstain from all appearance of evil.” Much of the trappings, art, figurines, and writing within D&D certainly appears evil-to say the least of it.

On top of that, the second issue is that the materials themselves, in many cases, contain authentic magical rituals. I can tell you this from my own experience. I was a witch high priest (Alexandrian tradition) during the period 1973-84. During some of that period (1976-80) I was also involved in hardcore Satanism. We studied and practiced and trained more than 175 people in the Craft. Our “covendom” was in Milwaukee, Wisconsin; just a short drive away from the world headquarters of TSR, the company which makes Dungeons and Dragons in Lake Geneva, WI. In the late 1970’s, a couple of the game writers actually came to my wife and I as prominent “sorcerers” in the community. They wanted to make certain the rituals were authentic. For the most part, they are.

These two guys sat in our living room and took copious notes from us on how to make sure the rituals were truly right “from the book,” (this meaning that they actually came from magic grimoires or workbooks). They seemed satisfied with what they got and left us thankfully.

Back in 1986, a fellow appeared on The 700 Club who was a former employee and game writer for TSR. He testified right on the show that he got into a wrangle with the management there because he saw that the rituals were too authentic and could be dangerous. He protested to his boss and was basically told that this was the intent—to make the games as real as possible. He felt conscience-stricken (even though he was not a Christian at the time), and felt he had to resign from the company.

Now, the question becomes—if a person “innocently” works an authentic ritual that conjures up a demon, or curses someone; thinking that they are only playing a game-might not the ritual still have efficacy? I think we know the answer to that question. If you play at shooting your friend in the head with what you think is an unloaded pistol and don’t know a shell is in the chamber, is your friend any less dead because you were playing?

People need to understand that God’s universe runs on laws no less real in the spiritual realm than the laws of physics that propel a bullet out of a gun-and those laws are just as irreversible. God says that if you tamper with magic and the occult, you are stepping out from under His will and His protection (assuming you are a Christian). If you are not a Christian, then you are REALLY playing with fire. Some verses which clearly teach this are found in Exod. 22:18, Lev. 19:31, Lev. 20:6, Deut. 18:10, 1Sam. 15:23, 2Kgs. 21:6, Is. 8:19, Gal. 5:20, Rev. 21:8, Rev. 22:15.

Deadly Games?

To quote an old proverb, “Though the boys throw stones at the frogs in sport, the frogs die in earnest.” Just because the people playing D&D think they are playing a game doesn’t mean that the evil spirits (who ARE very real) will regard it as a game. If you are doing rituals or saying spells that invite them into your life, then they will come-believe me! We have prayed with enough people our age and younger who were former D&D fans, and they were totally in bondage to it.

This brings us to other unsavory aspects of the game. One pro-D&D psychologist wrote that “There is hardly a game in which the players do not indulge in murder, arson, torture, rape or highway robbery.”1 In fact, the Dungeon Master’s Guide gives the celebrated Adolph Hitler as an example of a real historical person that exhibited D&D charisma! The values contained in the game are, at the very best, “might makes right.”

Additionally, much of the game contains overtones that reek of illicit sex and sexual violence. For example, the cover of one D&D supplement, called Eldrich Wizardry, shows a naked woman reclining on an obviously satanic ritual altar. This tragic scene is compelling because it is really what is done in genuine satanic groups all over the nation.2 It is extremely sado-masochistic because the fate of such a woman is to be either raped, gang-raped, tortured or sacrificed to a demon god. This kind of imagery can be very provocative and seductive to adolescent males or even adults.

Additionally, male characters in the game often try to seduce female characters; and references abound to things like venereal disease and satyriasis (a male condition of permanent sexual arousal). Can these sorts of things be appropriate for Christians or even for any decent person of whatever faith?

Do-It-Yourself Brainwashing

Additionally, Fantasy-Role-Playing (FRP) games like D&D do employ brainwashing techniques:

1. Fear generation-via spells and mental imaging about fear-filled, emotional scenes, and threats to survival of FRP characters.
2. Isolation-psychological removal from traditional support structures (family, church, etc.) into an imaginary world. Physical isolation due to extremely time-consuming play activities outside the family atmosphere.
3. Physical torture and killings-images in the mind can be almost as real as the actual experiences. Focus of the games is upon killings and torture for power, acquisition of wealth, and survival of characters.
4. Erosion of family values-the Dungeon Master (DM) demands an all-encompassing and total loyalty, control and allegiance.
5. Situational Ethics-any act can be justified in the mind of the player, therefore there are no absolutes of right or wrong; no morality other than “point” morality needed to ensure survival and advancement. There are no win-win situations and good forces seldom triumph over evil forces.
6. Religion-values and belief systems (see below) are restructured from traditional Judeo-Christian ethics (which most people in Western culture adhere to) to belief in multiple gods and deities. Players align themselves with specific deities they select; patron deities are strongly urged. These are not fantasy deities, but are drawn from genuine ancient religions and beliefs! Only occult gods are included. In addition, defilement is urged in many ways, such as excrement or urinating to “defile a font.”
7. Loss of Self-control-authority over self is surrendered to the DM. Depending on the personality and ego-strength of the player, this loss can be near absolute.
8. Degradation-pain and torture are heavily involved in sadistic, sexual situations that graphically appeal to visceral impulses. Much of the material (as mentioned above) is well into pornographic areas and stresses the defilement of innocence.3

A Clash of World Views!

This is another, broader issue here. The values of the game are not only pro-violence and death; they also entrain the player in an entirely different way of looking at life: what is called by anthropologists the “Magical World View(MWV).” This MWV is far outside the cultural norms of most societies, and certainly outside the realms of Biblical values. Let me explain:

1. The MWV teaches that there exists in the universe a neutral force, like gravity, which is magic. In this worldview, there is no sovereign God; but rather the universe is run like a gigantic piece of machinery. Magic’s application is the understanding of how to manipulate the universe to get what you want. The analogy would be of putting a right coin in the slot of a vending machine and pushing the button. You automatically get your candy-assuming you used the right coin and pushed the right button. The MWV is like that. If you know the right technology (spell, ritual, incantation, etc.) the universe must respond-just like the light must go on if you flip the switch. It is automatic, and scientifically repeatable.
2. The Judeo-Christian Worldview (i.e. from the Bible, and held by most cultures in the Western world to some degree) teaches, on the contrary, that the universe is in control of a sovereign Person, God. To get “results,” He must be asked. Thus, it is more like a child going up to a parent and asking for candy, than getting it from a vending machine. The parent may say “yes,” “no,” or “Wait till later.” Similarly, in the Bible, there is no way to automatically manipulate God to get what you want, because He is an omnipotent Person. Additionally, God says that magic is deep and abominable sin (see above).

Now obviously, these two worldviews cannot exist in the same moral universe. Either one is true and the other false or vice-versa. Thus, one cannot be a Christian and believe in the MWV and not be some sort of hypocrite or deceived person. The reason is that in the “universe” of Dungeons and Dragons magic is neutral, and can be used by “good guys” or by “bad guys.” It is like “The Force” in the Star Wars movies. This magical morality pervades D&D, and it is utterly in opposition to the Word of God and even common sense.

Now the question becomes, can a person play the game without subscribing to the worldview? It is possible, but considering the high level of emotional and intellectual commitment that the game requires, is that really realistic? D&D is not like chess or Monopoly. It is a game that engages the whole person at deep levels, and it can last months if well-played. How can a person, Christian or not, immerse themselves in a reality view so deeply and not have it impact the rest of their lives? This is difficult to imagine, especially considering the highly demonic and magical content of much of the game. As the saying goes, “if you lie down with dogs, you get up with fleas.”

As the apostle Paul warns us, (1Cor. 15:33) “Be not deceived: evil communications corrupt good manners.” If games and manuals which extol black magic, rape, sado-masochism, murder and violence are not “evil communications,” then I do not know the meaning of the terms!

A D&D “Hall of Shame”

This provides us with a spiritual explanation of why the following tragic litany of evil keeps growing around players of Dungeons and Dragons. The psychological explanation buttresses this as well, for we now understand the D&D can readily be a form of mind-control which also uses real occult techniques to foster possession by evil spirits.

1. The “Freeway Killer,” Vernon Butts, who committed suicide in his cell in 1987 while being held as a suspect in a string of murders was an avid D&D player.4
2. D&D player (14 years old) commits suicide by hanging, 1979, name withheld by parents’ request.
3. D&D player (17 years old) Michael Dempsey, Lynnwood, WA. suicide by gunshot wound to the head, 5/19/81. Witnesses saw him trying to summon up D&D demons just minutes before his death.
4. D&D player (? years old) Steve Loyacano, Castle Rock, CO., suicide by carbon monoxide poisoning, 10/14/82. Police report satanic writings and a suicide note liked the death to D&D.
5. D&D player (21 years old) Timothy Grice, Lafayette, CO., suicide by shotgun blast, 1/17/83. Detective reports noted, “D&D became a reality. He thought he was not constrained to this life, but could leave [it] and return because of the game.”
6. D&D player (18 years old) Harold T. Collins, Marion, OH., suicide by hanging, 4/29/83. Collins was noted to be “possessed” by D&D as if he were living the game.
7. D&D player (16 years old) Daniel Erwin, Lafayette, CO., murder by brother’s shotgun blast to head, 11/2/84 (right after Halloween). Death was apparently the result of a death pact as part of the game.
8. D&D player (12 years old) Steve Erwin (see above) suicide by gunshot, 11/2/84. Detective report: “No doubt D&D cost them their lives.”5
9. D&D player (no age given) Joseph Malin, Salt Lake City, UT., pled guilty to first degree murder 3/2/88 and was sentenced to life in prison. He killed a 13 years old girl while acting out the fantasy-role game. The girl had been raped, her throat cut, and she had been stabbed twice in the chest. Police said his “violent urges were fed by ‘extreme involvement in the fantasy role-playing game Dungeons and Dragons.'”6
10. D&D player (14 years old) Sean Sellers was convicted of killing his parents and a convenience store clerk in Greeley, Oklahoma (1/11/87). He is the youngest inmate of death row in the country as of this writing (22 now). His involvement in hard-core Satanism began with D&D, according to his own testimony. Praise the Lord, he is now a Born Again Christian!7
11. D&D player (14 years old) Tom Sullivan, Jr. got into Satanism and ended up stabbing his mother to death, arranging a ritual circle (from D&D) in the middle of the living room floor and lit a fire in its midst. Fortunately, his dad and little brother were awakened by a smoke detector; but by then, Tom, Jr. had slashed his wrists and throat with his Boy Scout knife and died in the snow in a neighbor’s yard.(1/19/88, Amarillo, TX.)8

Of course, just like everything else, some people (young or otherwise) will say, “Those people were just weird or losers to begin with. I’m too together to fall into stuff like that. It’s just a game!” Yeah, and an H-bomb is just a firecracker! Like the people who think they can play around with crack or pre-marital sex and not get burned by death, AIDS or pregnancy, the person who thinks they can mess with D&D without getting burnt is whistling in the dark. The evidence is definitely stacked against them! The game is too carefully crafted a trap for many people to elude.


Quoting Dr. Thomas Radecki MD, a psychiatrist at the University of Illinois School of Medicine: “The evidence in these cases is really quite impressive. There is no doubt in my mind that the game Dungeons and Dragons is causing young men to kill themselves and others. The game is one of non-stop combat and violence. It is clear to me that this game is desensitizing players to violence and also causing an increased tendency to violent behavior.”9

Thus, in my mind, and in the minds of most who have come out of this background as I have (occultism and Satanism); there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell. No Christian or sane, decent individual of whatever faith really should have anything to do with them.

Should a Christian play D&D?


1. Peter Leithart & George Grant, A Christian Response to Dungeons and Dragons, Dominion Press, Ft. Worth, TX. 1987, p.5.
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2. Anton Szandor LaVey, The Satanic Bible, Avon Books, 1969, p.135.
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3. Pat Pulling, quoted in File 18 Newsletter, 10/24/86, from CCIN, 222 N. Latah St. Boise, ID. 83706-2657, 208-336-9950.
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4. Leithart & Grant, op. cit., p.5.
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5. Statistics 2-8 courtesy of Yvonne Peterson, EXODUS S.A. Occult Awareness Program, P.O. Box 700293, San Antonio, TX. 78270; 1987, p.9.
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6. Salt Lake Tribune, 3/2/88.
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7. File 18 Newsletter, op. cit., 2/22/87. Since this article was originally written in 1989, it is now my belief that Sean Sellers was executed for his crimes and is now (thanks to the mercy of Jesus and Sean’s faith in Him) in heaven.
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8. cf. Amarillo Globe Times, 1/19/92
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9. Peterson, ibid.


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Pathfinder Minis! Paizo & Wizkids announce new partnership

WizKids and Paizo have announced a new range of pre-painted fantasy miniatures based on the Pathfinder RPG.

Quoted from the official announcement:

Paizo and WizKids Launch Pathfinder Pre-Painted Minis
by: Jerome  |  Published: May 25th, 2011

Beginner Box Release Resurrects Pre-Painted Plastic Fantasy Miniatures

May 25, 2011 (REDMOND, Wash.) – Paizo Publishing and WizKids Games announce a new partnership whereby WizKids Games will produce a special set of pre-painted plastic miniatures for use with the Pathfinder Roleplaying Game Beginner Box, an introductory boxed set slated to release in October 2011.

“We’re excited to bring the Pathfinder property to life via 3-D pre-painted fantasy miniatures” said Lax Chandra, President of WizKids Games, “Paizo’s Pathfinder RPG has emerged as a leader in the RPG category and we are looking forward to working with their great brand.”

“WizKids essentially created the pre-painted plastic miniatures category, and they’ve only gotten better in the years since,” said Paizo CEO Lisa Stevens. “We are thrilled to work with WizKids to bring our iconic characters to tabletops all over the world.”

Pathfinder RPG Beginner Box pre-painted fantasy miniatures will be available at and through WizKids distribution partners worldwide starting in the fourth quarter of 2011.

Frequently Asked Questions:

Q: Are these prepainted plastic miniatures included in the Pathfinder Roleplaying Game Beginner Box?
A: The Beginner Box includes more than 80 full-color pawns, but it does not include any prepainted plastic miniatures. This set is a separate product designed to complement the Beginner Box or stand on its own.

Q: Are the miniatures in this set randomized?
A: It’s a fixed set of miniatures. The exact list of minis will be announced soon.

Q: How much will this set cost?
A: The exact price will be announced soon. Expect the price to be comparable to similar WizKids miniatures boxed sets.

Q: Will this set be part of Paizo’s Pathfinder Roleplaying Game subscription?
A: This set is produced by WizKids under license from Paizo, and is not part of any Paizo subscription.

Q: How does this affect the Pathfinder Miniatures line from Reaper Miniatures?
A: Reaper Miniatures has been producing unpainted metal Pathfinder Miniatures since Fall 2009, and they will continue to do so.

Q: Do these miniatures use Reaper’s sculpts?
A: These miniatures use all-new sculpts by WizKids.


Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. Paizo’s Pathfinder® Roleplaying Game, the result of the largest open playtest in the history of tabletop gaming, is one of the best-selling tabletop RPGs in today’s market. Pathfinder Adventure Path is the most popular and best-selling monthly product in the tabletop RPG industry. is the leading online hobby retail store, offering tens of thousands of products from a variety of publishers to customers all over the world. In the nine years since its founding, Paizo Publishing has received more than forty major awards and has grown to become one of the most influential companies in the hobby games industry.


A wholly owned subsidiary of the National Entertainment Collectibles Association Inc. (NECA), WizKids/NECA is a New Jersey-based game developer and publisher dedicated to creating games driven by imagination. The HeroClix brand is the most successful collectible miniatures games on the market today, with over 250 million miniature game figures sold worldwide. For additional information, visit

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What is PAX?

You can’t delve into the origins of the PAX (Penny Arcade Expo) without first excavating the history of the webcomic known as Penny Arcade.  Penny Arcade is a webcomic written by Jerry Holkins and Mike Krahulik based around video games and video game culture.  The comic originally debuted in 1998 on the website  Jerry and Mike have since established their own website at which is updated with a new comic strip every Monday, Wednesday, and Friday.  The comics are accompanied by regular updates on the website’s blog.

The website receives over 2 million page views a day and I can say without hesitation that I am quite green with envy- almost as green as Kermit the Frog.  After spending a lot of time on their website, I can see what all the hype is about.  Not only does the comic have engaging artwork and characters but the references to everything in nerd culture cause me to laugh out loud at my desk at work which in turn causes my co-workers to fire looks of confusion and disdain in my direction which cause me to become distracted and write run-on sentences like the one you have just completed.  If their comic can do that, it can accomplish anything- even time travel without a flux capacitor.  Here’s one of my favorites:

Jerry and Mike are two of a handful of artists able to make a living off webcomics.   Originally Jerry and Mike supported their artistic endeavor with donations through their website, now they have switched to providing advertising and merchandise to support their ongoing comic.  In addition to the comic the two nerds have launched a slew of other projects including Child’s Play (a children’s charity), 2 games – Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness episodes 1 and 2, and of course the now famous PAX.

PAX is essentially a throng of excited tabletop and video gamers intent on spending three days completely plugged in to console and computer video games and tabletop RPGs.  In addition there is an inside keynote speech, game inspired concerts, panels on game industry topics, game publisher exhibition booths, tournaments, free-play areas, and after-hour parties.  PAX also features the Omegathon, a weekend long tournament of randomly selected attendees competing for a grand prize!  The final round of the tournament makes up PAX’s closing ceremony; past games have included Pong, Halo 3, Skee ball, and my absolute hands down favorite- Tetris!  PAX is a semi-annual festival that takes place in Seattle and Boston.

For a real look into what PAX is all about check out this video:


Jerry Holkins has said that the effect of PAX and Child’s Play on gaming culture will outlast that of the Penny Arcade webcomic “substantially”.

NERD TREK has requested media passes to attend PAX 2011 and will be covering all 3 days of the festival with a team of 6 of our nerdiest journalists.  Stay tuned to for full coverage of PAX Seattle 2011.