Bewilderment Trap CR 9
Type magic; Perception DC 29; Disable Device DC 29
Trigger location; Reset none
Effect spell effect (confusion for 12 rounds, DC 19 Will negates; as spell but modified effect at roll 51-75: full move towards random direction)
The dragon Kallothrax has smartly utilized every available natural resource in this region of the Vast Swamp to create the bewilderment trap, a truly deadly element of the Mangrove Maze. This magical trap is often found at crucial intersections of the labyrinthine paths within his domain. Creatures affected by the bewilderment trap can easily split up from their comrades and follow separate paths to their doom. Boggards and denizens of the maze usually lurk nearby bewilderment traps to pick off wanderers one by one.
[Submitted by Stefanos “netlich” Patelis!]