Astral Cord Trap CR 9
Type magic; Perception DC 33; Disable Device DC 33
Trigger location; Reset automatic reset
Effect astral cord is cut (target becomes lost in the Astral Plane for 1d6+1 days; DC 20 Intelligence check is required to find the way back early; DC 27 Will save negates); multiple targets (all targets passing into astral overlap)
Though the borders of the various planes that touch upon one another in Alucinar all have their own peculiarities, the overlap with the Astral Plane is especially hazardous due to astral cord traps. The unwary traveler can have find themselves temporarily untethered, leaving them to wander through the void of the Astral Plane for days before the cord is mended and they finds their way back. The P.R.A.N.K.S.T.E.R.S. protect themselves from astral cord traps and rarely get lost, but they have been known to lead would-be attackers into these contraptions to lose pursuers.
[Submitted by Rory Toma!]