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Trap Tuesday (Forsaken Frontier): Arcane Vortex Trap

arcane vortex trap - Matt Morrow male human wizard-F-c

Arcane Vortex Trap     CR 10 Type magical; Perception DC 42*; Disable Device DC 42* Trigger location; Reset none Effect inhibits or modifies spellcasting depending on type *An arcane vortex may also be found with a detect magic, revealing an overwhelming aura of the appropriate school. Dispel magic can destroy an arcane vortex trap (the dispel DC […]

Trap Tuesday (Forsaken Frontier): Banshee Reeds

banshee reed

Banshee Reeds     CR 11 Type magical; Perception DC 35; Disable Device DC 35 Trigger location; Reset none Effect delayed sonic burst (after 1 round; exhaustion; no save); delayed scorching sirocco (after 2 rounds; 18d6 fire and bludgeoning damage; DC 27 Fortitude halves); delayed disintegrating wail (after 3 rounds; 180 damage; DC 28 Fortitude negates); […]

Trap Tuesday: Message Blast


Message Blast (CR 6) Type magical; Perception DC 25; Disable Device DC 25 Trigger location; Reset none Effect When a character sets off this trap, he begins hearing voices as per the message spell (CL 6th). The messages build up to a dull roar, and last for an hour unless dispelled. While hearing the message, a caster must make Concentration […]

Trap Tuesday: Goblin Rocket Snare

Rocket Snare - Goblin

Goblin Rocket Snare (CR 4) Type mechanical; Perception DC 22; Disable Device DC 18 Trigger location; Reset none Effect: Rocket Snare Attack (6d6 damage + target is dragged 100ft, DC 21 Reflex Save Negates) Description: When the goblin rocket snare is triggered, a snare tightens around the character’s ankle as a small rocket fires. The rocket drags the […]