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Statblock Sunday #13

Create a Pathfinder Roleplaying Game statblock for this monster and get your creature published in an upcoming Adventure-A-Week adventure!

Art by Jacob Blackmon
Art by Jacob Blackmon

Every Sunday we post the picture of a monster here on the AaW Blog. Your job is to take it and build a Pathfinder Roleplaying Game statblock suitable for such a creature. Any CR is fair game. Winner may just get their statblock published within an adventure and have their name appear in the credits!

Bonus points will be awarded to those authors that tie the monster into the AaW Campaign Setting (available via Adventureaweek.com).

 

 

How to submit your statblock:

Email your properly formatted statblock to submit(at)adventureaweek.com

 

Proper Formatting:

zzMonstername CR ##
XP ##
zzAlignment zzSize zzType
Init +##; Senses zz, zz,; Perception +##
Aura zz (## ft., DC ##)

—– Defense —–
AC ##, touch ##, flat-footed # (+## zzModifier, +##zzModifier)
hp ## (##d##+##); fast healing ##
Fort +##, Ref +##, Will +##
DR ##/zzMaterial; Immune zz; Resist zz ##, zz ##;SR ##
Weaknesses zz, zz

—– Offense —–
Speed ## ft., fly ## ft. (zzManeuverability)
Melee zzAttacktype +## (zzDamage plus zzOthereffect), zzAttacktype +## (zzDamage)
Ranged zzAttacktype +## (zzDamage)
Space ## ft.; Reach ## ft.
Special Attacks zz, zz
Spell-Like Abilities (CL ##zz; concentration +##)
At will—zzzz
1/day—zzzz

—– Statistics —–
Str ##, Dex ##, Con ##, Int ##, Wis ##, Cha ##
Base Atk +##; CMB +## (+## zzConditionalmaneuverbonus); CMD ## (## vs. zzManeuvername)
Feats zzFeatname, zzFeatname
Skills zzSkillname +##, zzSkillname +## (+## zzCondition); Racial Modifiers +## zzSkillname, +## zzSkillname in zzCondition
Languages zzLanguage
SQ zz

—– Ecology —–
Environment zzClimate zzTerrain
Organization zz, zz, or zz
Treasure zzCategory

—– Special Abilities —–
zzName (Ex/Sp/Su) zzDescription


Here are some tips for using the above stat block, and building stat blocks in general.

## is a placeholder for a number, so an entry like “Init +##” should be something like “Init +2″ or “Init -2″ in your monster stat block.

zz is a placeholder for anything other than a number (obviously, “zzSize” means you should replace it with a game term for size, such as “Medium,” not “zzMedium”).
When you are finished, your monster stat block should not have ## or zz in it at all.

If your monster doesn’t have an ability mentioned in the sample stat block format (such as DR, SR, Immune, an “plus” effect for a melee or ranged attack, a conditional skill bonuses, or racial skill modifiers), delete that ability and its placeholders. For example, if your monster doesn’t have damage reduction, delete the “DR ##/zzMaterial” and the semicolon after it so the line starts with “Immune.”

If your monster has an ability that isn’t presented in the sample stat block format (such as Spells Known), add it to the stat block, making sure to put it in the correct section of the stat block (for example, Spells Known goes in the Offense section) and match the bold and/or italic format for that ability as shown in a printed stat block.

If the monster doesn’t have Feats, Skills, or Languages, delete the entire Feats, Skills, or Languages line.

If your monster has Space 5 ft. and Reach 5 ft., delete that entire line (the default is a monster with that size and reach).

When you are finished, your stat block shouldn’t have any “blank” entries like “DR —.”

The Defense, Offense, Statistics, and Ecology lines have “—–” at the beginning and end to visually offset those section headers. This is because the messageboard code doesn’t allow you to underline text, and this is an easy and clear way to duplicate the printed stat block format for this purpose. Do not tamper with those lines.

In a printed stat block, the individual listings for the spell-like abilities are indented, but it’s difficult to make that work in the messageboards, so if your monster has spell-like abilities, just use the non-indented format as presented in the above sample stat block.

If your monster has a new ability (such as “Arcane Vengeance” or “Eyeball Eater”), you must explain it in the Special Abilities part of the stat block.

If your monster has a common ability from the Pathfinder RPG Core Rulebook (such as sneak attack) or a universal monster rule from the Bestiary or Bestiary 2 (such as grab or stench), you do not need to provide the description of that ability in the Special Abilities part of the stat block (we assume the reader knows how sneak attack, grab, and stench work, or can look them up in the appropriate book).

When in doubt as to how to format part of your stat block, check the monsters in the Bestiary and universal monster rules.

 


LEGAL STUFF:

1. Anyone can submit an entry.

2. One entry per person at any one time. An entry must be your own work, not being published previously or considered by any other publisher, and it must original and not infringe upon copyrighted material.

3. All entries become property of Adventureaweek.com, LLP.

4. By submitting an entry you authorize the use of your name and likeness without additional compensation for promotion and advertising purposes in all media.

5. Adventureaweek.com, LLP reserves the right to withdraw or terminate this endeavor at any time without prior notice.

6. All decisions of Adventureaweek.com, LLP and their arbiters are final.

7. There is no compensation provided – any entries are given freely by their creators for use by Adventureaweek.com, LLP in perpetuity.

8.  Your statblock must be properly formatted.  Please follow the directions as listed above on this page.

 

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Statblock Sunday #12

Create a Pathfinder Roleplaying Game statblock for this monster and get your creature published in an upcoming Adventure-A-Week adventure!

blink-dog-01
Art by Jacob Blackmon

Every Sunday we post the picture of a monster here on the AaW Blog. Your job is to take it and build a Pathfinder Roleplaying Game statblock suitable for such a creature. Any CR is fair game. Winner may just get their statblock published within an adventure and have their name appear in the credits!

Bonus points will be awarded to those authors that tie the monster into the AaW Campaign Setting (available via Adventureaweek.com).

 

 

How to submit your statblock:

Email your properly formatted statblock to submit(at)adventureaweek.com

 

Proper Formatting:

zzMonstername CR ##
XP ##
zzAlignment zzSize zzType
Init +##; Senses zz, zz,; Perception +##
Aura zz (## ft., DC ##)

—– Defense —–
AC ##, touch ##, flat-footed # (+## zzModifier, +##zzModifier)
hp ## (##d##+##); fast healing ##
Fort +##, Ref +##, Will +##
DR ##/zzMaterial; Immune zz; Resist zz ##, zz ##;SR ##
Weaknesses zz, zz

—– Offense —–
Speed ## ft., fly ## ft. (zzManeuverability)
Melee zzAttacktype +## (zzDamage plus zzOthereffect), zzAttacktype +## (zzDamage)
Ranged zzAttacktype +## (zzDamage)
Space ## ft.; Reach ## ft.
Special Attacks zz, zz
Spell-Like Abilities (CL ##zz; concentration +##)
At will—zzzz
1/day—zzzz

—– Statistics —–
Str ##, Dex ##, Con ##, Int ##, Wis ##, Cha ##
Base Atk +##; CMB +## (+## zzConditionalmaneuverbonus); CMD ## (## vs. zzManeuvername)
Feats zzFeatname, zzFeatname
Skills zzSkillname +##, zzSkillname +## (+## zzCondition); Racial Modifiers +## zzSkillname, +## zzSkillname in zzCondition
Languages zzLanguage
SQ zz

—– Ecology —–
Environment zzClimate zzTerrain
Organization zz, zz, or zz
Treasure zzCategory

—– Special Abilities —–
zzName (Ex/Sp/Su) zzDescription


Here are some tips for using the above stat block, and building stat blocks in general.

## is a placeholder for a number, so an entry like “Init +##” should be something like “Init +2″ or “Init -2″ in your monster stat block.

zz is a placeholder for anything other than a number (obviously, “zzSize” means you should replace it with a game term for size, such as “Medium,” not “zzMedium”).
When you are finished, your monster stat block should not have ## or zz in it at all.

If your monster doesn’t have an ability mentioned in the sample stat block format (such as DR, SR, Immune, an “plus” effect for a melee or ranged attack, a conditional skill bonuses, or racial skill modifiers), delete that ability and its placeholders. For example, if your monster doesn’t have damage reduction, delete the “DR ##/zzMaterial” and the semicolon after it so the line starts with “Immune.”

If your monster has an ability that isn’t presented in the sample stat block format (such as Spells Known), add it to the stat block, making sure to put it in the correct section of the stat block (for example, Spells Known goes in the Offense section) and match the bold and/or italic format for that ability as shown in a printed stat block.

If the monster doesn’t have Feats, Skills, or Languages, delete the entire Feats, Skills, or Languages line.

If your monster has Space 5 ft. and Reach 5 ft., delete that entire line (the default is a monster with that size and reach).

When you are finished, your stat block shouldn’t have any “blank” entries like “DR —.”

The Defense, Offense, Statistics, and Ecology lines have “—–” at the beginning and end to visually offset those section headers. This is because the messageboard code doesn’t allow you to underline text, and this is an easy and clear way to duplicate the printed stat block format for this purpose. Do not tamper with those lines.

In a printed stat block, the individual listings for the spell-like abilities are indented, but it’s difficult to make that work in the messageboards, so if your monster has spell-like abilities, just use the non-indented format as presented in the above sample stat block.

If your monster has a new ability (such as “Arcane Vengeance” or “Eyeball Eater”), you must explain it in the Special Abilities part of the stat block.

If your monster has a common ability from the Pathfinder RPG Core Rulebook (such as sneak attack) or a universal monster rule from the Bestiary or Bestiary 2 (such as grab or stench), you do not need to provide the description of that ability in the Special Abilities part of the stat block (we assume the reader knows how sneak attack, grab, and stench work, or can look them up in the appropriate book).

When in doubt as to how to format part of your stat block, check the monsters in the Bestiary and universal monster rules.

 


LEGAL STUFF:

1. Anyone can submit an entry.

2. One entry per person at any one time. An entry must be your own work, not being published previously or considered by any other publisher, and it must original and not infringe upon copyrighted material.

3. All entries become property of Adventureaweek.com, LLP.

4. By submitting an entry you authorize the use of your name and likeness without additional compensation for promotion and advertising purposes in all media.

5. Adventureaweek.com, LLP reserves the right to withdraw or terminate this endeavor at any time without prior notice.

6. All decisions of Adventureaweek.com, LLP and their arbiters are final.

7. There is no compensation provided – any entries are given freely by their creators for use by Adventureaweek.com, LLP in perpetuity.

8.  Your statblock must be properly formatted.  Please follow the directions as listed above on this page.

 

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INTERVIEW WITH THE CREATOR OF 3D VIRTUAL TABLETOP

Hello Brendon, thanks for sitting down with us to talk about your groundbreaking 3D Virtual Tabletop.  Can you tell us a little about your product?  

3D Virtual Tabletop is a gorgeous virtual tabletop that looks like the real thing – stand-up minis on a battlemat.  People have been using it for both RPGs and board games.  Being available on iPad, iPhone and Android means that it has a really easy to use touch interface to slide the map and miniatures around with your finger. A version for web browsers on Windows and Mac is also in the works.  Although full 3D terrain and miniatures are coming in the future, right now you can use 2D assets presented in a 3D way, very much like Pathfinder’s Pawn miniatures.  This means you can use all the material you have already collected, and it’s easy to unleash your creativity. Bringing in your own maps and miniatures is really quick, for whatever genre you wish, to give the tabletop an individual look to suit your game.

 

How did you find yourself getting into this?  Are you a gamer yourself?  Tell us about your home game.

I got into this to fulfil my own tabletop needs.  I had a few situations at my table where the party was split and it would have been great for each player to have their own view and not be so aware of what was happening to the other characters.   I also had one of my players move away and looked for a good virtual tabletop to use to keep him in the game.  I was disappointed with what I saw.  Wizards of the Coast put out a great demo video of their D&D Insider virtual tabletop in 2007, which showed their 3D minis on top of dungeon tiles.  Years later when I was looking, it’s like the other virtual tabletop makers had ignored it, and even if you wanted just 2D, they weren’t pretty.  I began 3D Virtual Tabletop so that instead of being disappointed when I went from my physical tabletop to my virtual one, I could be excited.

I’m DMing a Pathfinder game that’s been running for about a year and a half.  It’s in my own home brew world, mainly because I can’t keep up with all the source material coming from Paizo.  It’s a “behind enemy lines” campaign.  It started with the fort they were in getting overrun and them escaping into the wilderness.  So far they’re 7th level and haven’t managed to get back to friendly civilisation yet.  In order to simplify some things and make others more interesting, I’ve incorporated a few rules from Basic D&D and some ideas I’ve gleaned from people talking about D&D Next.

 

How do you use existing technology to make your home game better?  Can you give us some examples?

I’m generally old-fashioned when it comes to how I run my games, apart from what I would call “essential” items.  We’re heavy users of the d20pfsrd.com site and other similar reference apps at the table, although sometimes this does slow us down.  I’m considering adding a rule that if someone can’t find the answer in x minutes, we make something up to use now and look it up later.  Our weekly sessions are coordinated through a Facebook group.  Of course, we use 3D Virtual Tabletop for dungeon exploration and combat.  It’s running on an iPad that we pass around, and the tabletop is also shown on a big TV at the end of the table, mirrored from the iPad using an Apple TV.

 

3d-virtual-tabletop-skeletal-dragon-in-dungeon1024x768

Tell us more about 3D Virtual Tabletop and why you think this will revolutionize gaming.

Technology is increasingly inserting itself into our lives, RPGs and board games are no exception.  Gaming is a great way of connecting people and the role that 3D Virtual Tabletop takes is to connect people without sacrificing your tabletop experience.  Even around the same table it can help to bring people together by replacing a wall of laptop screens with tablets or phones that are laid down flat for a more open atmosphere.  Getting rid of those compromises that we’ve had to make in the past is really what 3D Virtual Tabletop is about.

As part of the focus on the tabletop experience, I have started with 2D stand-up minis rather than full 3D figures.  This makes it really easy for people to inject their own personality and style into the game, and cater to any genre, not just what is built into the program.  It will revolutionize gaming because people can have their cake and eat it too. 3D Virtual Tabletop is an awesome tabletop experience that makes you feel like you’ve got your hands on a real tabletop, whether your group is around the same table or around the world.

 

What sets this VTT apart from other programs such as Fantasy Grounds and Roll20?

Think about a person who is important to you, someone who has had an impact in your life, or perhaps a character in a movie that you were really rooting for, or a villain that you wanted to see punished.  When you think of them, what do see?  Are looking down on the top of their head?  Probably not.  I don’t know why you’d want to do that in your games either.  All of those other virtual tabletops will do the job, it’s how they look when you’re playing that separates 3D Virtual Tabletop.

I’ve spent thousands of dollars on miniatures and many hours painting them.  I really look forward to bringing them out when I can use them on one of the richly illustrated fold out poster maps included with an adventure.  If you enjoy that sort of thing at your table, then you’ll be pleased to know that you can now have that in a virtual environment.  The premier experience provided by 3D Virtual Tabletop has not been available until now; it is a game changer, making everything before it look antiquated.  It has also been combined with a very easy way to get your own artwork into the app to make it ideal for your game.

 

3d-virtual-tabletop-red-dragon-in-forest1024x768You have a Kickstarter running right now which has some great rewards for backers!  Can you tell us a bit more about this?

Although the 3D Virtual Tabletop app is available in app stores right now, it only works standalone on one device, it doesn’t have network multiplayer.  The Kickstarter project, a resounding success so far, already being 300% funded by more than 300 backers, is for adding cross-platform multiplayer, and offering special access and discounts in return.  There really is some astounding value there, I drove a hard bargain with the map and miniature publishers to get you a deal better than you’ll find anywhere else, and it’s only available to Kickstarter backers.  You also get a chance to put your own stamp on the product, with access to early versions to provide your feedback so that it really becomes the virtual tabletop of your dreams.  To support continual development and improvement, most functionality will require a subscription and backing the Kickstarter can also get you a reduced price for that, or even a lifetime membership.

 

What would you say to someone who is sitting on the fence in regards to VTT?  Are there other ways to use VTT aside from over the net?

There are two things that you need to know if you’re on the fence.  The first is that what you see in the Kickstarter video is just the beginning.  All of those features that you want to be in there will come in time as development continues.  Get in now to scoop the great deals because this is the only time they will be offered.  Coming in at this stage also allows you to affect the direction of the product, so you can make sure it suits your style of play.

The second thing you need to know is that it is surprisingly useful even when you have all of your friends around the same table, and only using it on one device.  Recently I had a session where the witch of the group got polymorphed by a mysterious gypsy.  It was really easy to do a quick internet search on the iPad to find an appropriate picture for her new form, then bring it into the app and display it on the map.  Its times like those when this tool can really add to your gaming experience.

 

 

Any final words before we sign out?

Even if you don’t support the Kickstarter, download the app on your iPad, iPhone or Android device.  Give it a go, find out for yourself how smooth it feels to use and how realistic it looks.

 

Thank you for talking with us today.  We’ll leave our readers with some juicy links to your website and Kickstarter!  

3D Virtual Tabletop

3D Virtual Tabletop KICKSTARTER!

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MEET THE FIRST REAL 3D VIRTUAL TABLETOP (VTT)

photo-main

Yes folks, it’s finally here or at least it will be if the 3D Virtual Tabletop Kickstarter makes its goal!  Move over Fantasy Grounds, Roll20, and d20Pro, a new contender for the best interactive online tabletop program has just stepped up to the plate and the product’s meager sample offerings are far to scrumptious to pass up.  The first thing many folks will say is that this isn’t true 3D VTT because there aren’t any 3D miniatures.  Well my friends, I’m happy to announce that developer Brendon Duncan has just announced 3D minis as one of the first stretch goals for this project.

This VTT program actually already exists as an app for iPad, iPhone, Android, and Mac, all of which I picked up and demoed as soon as I found out about them.  After playing around with the program a bit, importing maps and character tokens, I knew this was something I had to get my hands on.

The main goal of this Kickstarter is to make 3D Virtual Tabletop network based, so you can run games with your friends online.  Think of the possibilities!  After the initial funding goal is met, the networking feature will be locked in and more goods added including functionality for multiple platforms like Windows, Mac, and Linux, as well as the 3D minis I talked about earlier.  I am very excited to see this new VTT program explode onto the virtual battlefield causing the entire online tabletop community to take notice and other developers to up their game.

Here’s more info on the Kickstarter as well as a snazzy demo video!

What is 3D Virtual Tabletop?

It is a virtual tabletop application that allows you to play pen & paper roleplaying games, as well as strategy/board games with others, as you would sitting around a real table, limited only by your imagination. It can be used on iPad, iPhone and Android devices.

3D Virtual Tabletop is about recreating the physical experience of using miniatures or tokens on a map.

Other virtual tabletops today look nothing like this simulation. They leave your poor character defined by what the top of their head looks like. What’s more exciting? A full-body view where you can see a character’s pose as they stand up to fight and stare down their enemies! Don’t you want to see the ogre or dragon towering above your party, so that you can more fully experience what they’e going through?

Now, for the first time ever, you can use a virtual tabletop that looks and feels like the real thing.

Play games like Pathfinder, Dungeons & Dragons, Savage Worlds, Rolemaster Classic, Castles & Crusades or Call of Cthulhu. Maps and miniature portraits are easy to add from anywhere, even for use with BattleTech or other tactical combat games.

 

 

What makes 3D Virtual Tabletop special?

FAITHFUL AND IMMERSIVE VISUALS
The first thing that puts 3D Virtual Tabletop ahead of the pack is its faithful visual representation of the physical items on the tabletop, be it an RPG map or a board game layout. The virtual miniatures look almost exactly like the real “pawn” style minis, a piece of printed card slotted into a plastic base.

SUPER-INTUITIVE 3D NAVIGATION
It’s really easy to zoom in and out and manipulate the map to see it from any angle, from top-down to over your character’s shoulder. Using the intuitive touchscreen to rotate, pivot and zoom makes navigating a dream.

NATIVE ON MOBILE
3D Virtual Tabletop improves on all the existing alternatives as a native mobile app. This allows it to look amazing and incorporate the touchscreen. Because it’s running on your tablet or mobile, it doesn’t hide you from your friends around the table and takes up much less space – more room for snacks!

 

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RISE OF THE DROW: LIMITED PRE-ORDER LAUNCHES!

RotD thumbnailRise of the Drow, the project we have been working on for most of 2013 is nearly complete. We are ordering a limited edition run special for our Kickstarter backers and there will be a few extra copies of this book left over for the lucky few who can snag them!

The fantastic work and the caliber of the people involved in this project is top notch. The art filling these pages is gorgeous, the story and content are everything that an epic journey through the Underworld should be, the new spells, monsters, and magic items are forged from the minds of some of the greatest in game design.

Ladies and gentlemen, may I present the RISE OF THE DROW TRILOGY!

Limited Copies Available!
RotD thumbnail
Rise of the Drow
Trilogy Hardback
GET IT NOW!
Autographed Limited Edition
(First Printing)
A-visit-to-Stoneholme-thumb No-Escape-thumbThe-Ambush-thumb Rise of the Drow - Fireball - new

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Statblock Sunday #11

Create a Pathfinder Roleplaying Game statblock for this monster and get your creature published in an upcoming Adventure-A-Week adventure!

AAW-SonicCicada-colors01
Sonic Cicada by Jacob Blackmon
Copyright 2013 Adventureaweek.com, LLP

Every Sunday we post the picture of a monster here on the AaW Blog. Your job is to take it and build a Pathfinder Roleplaying Game statblock suitable for such a creature. Any CR is fair game. Winner may just get their statblock published within an adventure and have their name appear in the credits!

Bonus points will be awarded to those authors that tie the monster into the AaW Campaign Setting (available via Adventureaweek.com).

 

 

How to submit your statblock:

Email your properly formatted statblock to submit(at)adventureaweek.com

 

Proper Formatting:

zzMonstername CR ##
XP ##
zzAlignment zzSize zzType
Init +##; Senses zz, zz,; Perception +##
Aura zz (## ft., DC ##)

—– Defense —–
AC ##, touch ##, flat-footed # (+## zzModifier, +##zzModifier)
hp ## (##d##+##); fast healing ##
Fort +##, Ref +##, Will +##
DR ##/zzMaterial; Immune zz; Resist zz ##, zz ##;SR ##
Weaknesses zz, zz

—– Offense —–
Speed ## ft., fly ## ft. (zzManeuverability)
Melee zzAttacktype +## (zzDamage plus zzOthereffect), zzAttacktype +## (zzDamage)
Ranged zzAttacktype +## (zzDamage)
Space ## ft.; Reach ## ft.
Special Attacks zz, zz
Spell-Like Abilities (CL ##zz; concentration +##)
At will—zzzz
1/day—zzzz

—– Statistics —–
Str ##, Dex ##, Con ##, Int ##, Wis ##, Cha ##
Base Atk +##; CMB +## (+## zzConditionalmaneuverbonus); CMD ## (## vs. zzManeuvername)
Feats zzFeatname, zzFeatname
Skills zzSkillname +##, zzSkillname +## (+## zzCondition); Racial Modifiers +## zzSkillname, +## zzSkillname in zzCondition
Languages zzLanguage
SQ zz

—– Ecology —–
Environment zzClimate zzTerrain
Organization zz, zz, or zz
Treasure zzCategory

—– Special Abilities —–
zzName (Ex/Sp/Su) zzDescription


Here are some tips for using the above stat block, and building stat blocks in general.

## is a placeholder for a number, so an entry like “Init +##” should be something like “Init +2″ or “Init -2″ in your monster stat block.

zz is a placeholder for anything other than a number (obviously, “zzSize” means you should replace it with a game term for size, such as “Medium,” not “zzMedium”).
When you are finished, your monster stat block should not have ## or zz in it at all.

If your monster doesn’t have an ability mentioned in the sample stat block format (such as DR, SR, Immune, an “plus” effect for a melee or ranged attack, a conditional skill bonuses, or racial skill modifiers), delete that ability and its placeholders. For example, if your monster doesn’t have damage reduction, delete the “DR ##/zzMaterial” and the semicolon after it so the line starts with “Immune.”

If your monster has an ability that isn’t presented in the sample stat block format (such as Spells Known), add it to the stat block, making sure to put it in the correct section of the stat block (for example, Spells Known goes in the Offense section) and match the bold and/or italic format for that ability as shown in a printed stat block.

If the monster doesn’t have Feats, Skills, or Languages, delete the entire Feats, Skills, or Languages line.

If your monster has Space 5 ft. and Reach 5 ft., delete that entire line (the default is a monster with that size and reach).

When you are finished, your stat block shouldn’t have any “blank” entries like “DR —.”

The Defense, Offense, Statistics, and Ecology lines have “—–” at the beginning and end to visually offset those section headers. This is because the messageboard code doesn’t allow you to underline text, and this is an easy and clear way to duplicate the printed stat block format for this purpose. Do not tamper with those lines.

In a printed stat block, the individual listings for the spell-like abilities are indented, but it’s difficult to make that work in the messageboards, so if your monster has spell-like abilities, just use the non-indented format as presented in the above sample stat block.

If your monster has a new ability (such as “Arcane Vengeance” or “Eyeball Eater”), you must explain it in the Special Abilities part of the stat block.

If your monster has a common ability from the Pathfinder RPG Core Rulebook (such as sneak attack) or a universal monster rule from the Bestiary or Bestiary 2 (such as grab or stench), you do not need to provide the description of that ability in the Special Abilities part of the stat block (we assume the reader knows how sneak attack, grab, and stench work, or can look them up in the appropriate book).

When in doubt as to how to format part of your stat block, check the monsters in the Bestiary and universal monster rules.

 


LEGAL STUFF:

1. Anyone can submit an entry.

2. One entry per person at any one time. An entry must be your own work, not being published previously or considered by any other publisher, and it must original and not infringe upon copyrighted material.

3. All entries become property of Adventureaweek.com, LLP.

4. By submitting an entry you authorize the use of your name and likeness without additional compensation for promotion and advertising purposes in all media.

5. Adventureaweek.com, LLP reserves the right to withdraw or terminate this endeavor at any time without prior notice.

6. All decisions of Adventureaweek.com, LLP and their arbiters are final.

7. There is no compensation provided – any entries are given freely by their creators for use by Adventureaweek.com, LLP in perpetuity.

8.  Your statblock must be properly formatted.  Please follow the directions as listed above on this page.

 

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PATHMASTER ADVENTURES RELEASED

Ironwall Gap Must Hold coverThis year Adventureaweek.com launched the first annual PATHMASTER Adventure Writing Contest™.  Over a hundred budding game designers submitted their pitches to be considered by top Paizo reviewers Endzeitgeist and KTfish7.   Out of these pitches just five adventure concepts were chosen and thus, five brave new souls began their first foray into the RPG writing and publishing world!

2013 PATHMASTER finalists include Michael Allen, Jacob Michaels, Scott Janke, Luis Loza, and Michael Holland.

cutting_silver_UPDATED-smallNow, almost a year later, these five finalists have the pleasure of seeing their adventures released by Adventureaweek.com! The winner will be determined by public voting and reviews, so please support grassroots independent game designers and check out these great new adventures available now on Adventureaweek.com, Drive-Thru RPG, and Paizo.com.

You can get $2 off any of these adventures by picking them up in the Adventure-A-Week online store.

 

About the PATHMASTER Adventure Writing Contest™

By purchasing and voting on the PATHMASTER adventures, you help decide the fate of valiant new game designers!

pathmaster-small

Your rating helps decide the winner!

The adventure scoring the best “verified owner” ratings/reviews will be declared grand prize winner and the author hired to write a 6 part adventure path published in PDF and PRINT by Adventureaweek.com.  In addition, the grand prize winner will also receive a free one year subscription to Adventureaweek.com, a limited edition village of Rybalka print autographed by AaW founders Todd Gamble and Jonathan Nelson, as well as a print copy of “BASIC1: A Learning Time” autographed by author Kevin Mickelson (Mask of Death).

Special Note: Anyone may rate an adventure, but for your rating to count you must purchase and read this adventure first!  Those who have purchased and rated (and/or reviewed) the adventure will receive a special “verified owner” next to their rating guaranteeing that their rating will be counted!

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PATHMASTER #4 NOW AVAILABLE!

The five finalists for the PATHMASTER Adventure Writing Contest have completed their adventures!  The fourth of these adventures, The Timeless Fort by Luis Loza was just released in PDF and is scheduled for PRINT!

About PATHMASTER:

Welcome to the 2013 PATHMASTER Adventure Writing Contest!  By purchasing and voting on these adventures, you help decide the fate of these valiant new game designers!

pathmaster-small

Your rating helps decide the winner!

The adventure scoring the best “verified owner” ratings/reviews will be declared grand prize winner and the author hired to write a 6 part adventure path published in PDF and PRINT by Adventureaweek.com.  In addition, the grand prize winner will also receive a free one year subscription to Adventureaweek.com, a limited edition village of Rybalka print autographed by AaW founders Todd Gamble and Jonathan Nelson, as well as a print copy of “BASIC1: A Learning Time” autographed by author Kevin Mickelson (Mask of Death).

Special Note: Anyone may rate an adventure, but for your rating to count you must purchase and read this adventure first!  Those who have purchased and rated (and/or reviewed) the adventure will receive a special “verified owner” next to their rating guaranteeing that their rating will be counted!

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PATHMASTER #3 NOW AVAILABLE!

The five finalists for the PATHMASTER Adventure Writing Contest have completed their adventures!  The third of these adventures, Cutting Silver Pass by Scott Janke was recently released in PDF and is scheduled for PRINT sometime next week!

About PATHMASTER:

Welcome to the 2013 PATHMASTER Adventure Writing Contest!  By purchasing and voting on these adventures, you help decide the fate of these valiant new game designers!

pathmaster-small

Your rating helps decide the winner!

The adventure scoring the best “verified owner” ratings/reviews will be declared grand prize winner and the author hired to write a 6 part adventure path published in PDF and PRINT by Adventureaweek.com.  In addition, the grand prize winner will also receive a free one year subscription to Adventureaweek.com, a limited edition village of Rybalka print autographed by AaW founders Todd Gamble and Jonathan Nelson, as well as a print copy of “BASIC1: A Learning Time” autographed by author Kevin Mickelson (Mask of Death).

Special Note: Anyone may rate an adventure, but for your rating to count you must purchase and read this adventure first!  Those who have purchased and rated (and/or reviewed) the adventure will receive a special “verified owner” next to their rating guaranteeing that their rating will be counted!