Tribal Troubles: Antimagic Sensor

antimagic sensor
Antimagic Sensor     CR 5
XP 1,600
CN haunt (20 ft. by 20 ft. patch of badlands)
Caster Level 5th
Notice Perception DC 15 (to see a strange, many-colored ball appear nearby)
hp 10; Weakness fire, silver; Trigger proximity (magical energy); Reset 1 hour

Effect When this haunt is triggered a shimmering, beautiful sphere rises from the ground or appears from nowhere at all as everything in the haunt’s area is subjected to an antimagic field. Antimagic sensors roam the lands, disenchanting magical effects at random until they’ve sucked up enough arcane or divine energy (2d6 spell levels worth), at which point the haunt abates. This magical energy can be garnered by turning magic items mundane (item’s CL = spell levels) or absorbing spells targeted at the antimagic sensor. There is a 10% chance every round that it attempts to permanently dispel a magical item within its area (CL 5th).

Destruction Antimagic sensors began to show up across the Disputed Territories several decades ago, and continue in frequency. Only when the Temple of the Many-Winged Father is entirely destroyed (or the enchantments upon it are stable once more) are these antimagic sensors permanently destroyed.


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