Golem, Pumpkin

Golem, Pumpkin

A twisted mass of vines and pumpkin gourds formed into a mockery of a humanoid form, this golem moves with unnerving grace and agility.

Pumpkin Golem CR 8

 

XP 2,400

N Large construct (plant)

Init +3; Senses darkvision 60 ft., low-light vision; Perception +0

 

Defense

AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)

hp 76 (8d10+30)

Fort +2, Ref +5, Will +5

DR 5/adamantine; Immune construct traits, magic, mind-affecting effects, paralysis, plant traits, poison, polymorph, sleep effects, and stunning

Weaknesses vulnerable to fire

 

Offense

Speed 30 ft.

Melee Slam +12 (2d6+4) or Scythe +12 (2D4+3/20/x4)trip

Aura Frightful Presence (60 ft., DC 21); Fear Aura (30 ft., DC 17)

 

Statistics

Str 16, Dex 19, Con —, Int —,

Wis 14, Cha 1

Base Atk +8; CMB +12;

CMD 25 (30 vs. trip)

 

Special Abilites

Construct Traits

Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.

Not subject to ability damage, ability drain, fatigue, ex- haustion, energy drain, or nonlethal damage

 

Darkvision (60 feet) You can see in the dark up to 60 feet. This works

like normal vision, but it’s only in shades of gray.

 

 

 

 

Immunity to Magic (Ex)

A pumpkin golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the Fire descriptor, which affect it normally. In addition, certain spells and effects function differently against the creature, as noted below.

 

• Warp wood or wood shape slows a wood golem (as the slow spell) for 1d6 rounds (no save)

 

• A Plant Growth spell heals the Pumpkin Golem for 1d6 points per caster lvl

 

Low Light Vision You can see twice as far in dim light as a dwarf or a human.

 

Plant Traits

Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep effects, and stunning

 

Frightful Presence (Ex)

 

The very presence of a pumpkin golem is unsettling to foes. Activiting this ability is a free action, usually done as part of an attack or charge. Opponenets within 30 ft. who witness the action must make a Will Save (DC 14) or be shaken for 5D6 rounds. Those with 4 Hit Dice or fewer are panicked instead. This ability does not work on those with more Hit Dice than the pumpkin golem. An opponent the succeeds on the saving throw is immune to that same creature's frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect.

 

Fear Aura (Sp) A pumpkin golem may activate its fear aura 3x/day. Aura manifests visually as an arcane flame erupting from within the golem's “head”, shining a sickly light from its eyes and mouth. The flame is a prestidigitation effect, and causes no fire damage. Acts as fear spell in all other regards.

 

Ecology

Environment any

Organization solitary or gang (24)

Treasure none

 

A pumpkin golem is crafted from pumpkin gourds and the vines upon which they grow, and assembled into a roughly humanoid body with articulated limbs. A favored golem amongst the arcane community lower on the financial scale for the ease of securing raw material at an easy cost, the pumpkin golem is typically crafted within the patch that its raw components grew. A pumpkin golem stands 7-1/2 feet tall and weighs on average between 300 to 400 pounds.

 

Construction

The pieces of a pumpkin golem are assembled from vines harvested fresh from a pumpkin patch, with their gourds still attached. The gourds are woven throughout the vines, with one each for the torso and head of the golem. The components are dusted with a mix of rare powders and crushed herbs worth at least

500 gp.

 

CL 12th; Price 9,000 gp

 

Construction Requirements

Craft Construct, alarm, animate objects, cat's grace, command plant, geas/quest, limited wish, plant growth, and prestidigitation. Creator must be caster level 12th; Skill Craft (botany and/or gardening) DC 17; Cost 4,800 gp