Alleyway of Blood

Alleyway of Blood CR 7
XP 3,200
NE haunt (manifestation) (10 ft. by 50 ft. alleyway)
Caster Level 7th
Notice Perception DC 32 (to hear the faint rustling of swift running feet)
Hp 14;Trigger special (see text);Reset 1 day

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Effect The manifestation appears at the will of the Exsanguinator and can manifest anywhere, anytime, as long as the location is not wider than 10 feet. One day must pass between each manifestation.
1d6+3 ghostly humanoid shapes jump out of the walls themselves or rise up through the ground—they are cloaked and have no facial features that can be made out in the short duration of the assault. Each of the shapes darts down the alley with supernatural speed and delivers one attack to every person in the area of effect, after which they fade back to whatever realm spawned them. The shapes use a variety of short-bladed weapons from daggers to scalpels. and resolve their strikes as melee touch attacks (+7, 1d6+3 and 2 bleed; this bleed damage stacks).

Adventure Hook This manifestation represents the Exsanguinator’s memories of the blood hunts held in his honor before he was banished to a prison plane for seven centuries. As a ritual to free him nears completion the seals in his prison are weakening and allowing his will to manifest across the planes to help his faithful, albeit manifested weakly.Destruction  A manifestation is indestructible permanently unless the entity behind it is slain or banished back to whatever realm they came from. To read more about the Exsanguinator and how to bring an end to his malevolence, keep reading the AaWBlog as more of Cultus Sanguineus is revealed!

[Submitted by Brian Wiborg Monster]

 

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