Tag Archives | Tribal Troubles

Statblock Sunday (Tribal Troubles): Ollphéist

ollpheist

Swirling pools of quicksand recede as whipping tentacles rise from the earth, dragging up a monstrous, terrifying sight. Easily twenty feet or longer, it’s chitinous, pocked hide gleans in the harsh sunlight as it surges out of the ground, huge legs carrying forward a gnashing maw with surprising nimbleness. Ollphéist     CR 7 XP 3,200 […]

Trap Tuesday (Tribal Troubles): Corruption Blooms

Corruption_Blooms

Corruption Blooms     CR 5 A vast field of beautifully vibrant argent and carmine flowers. Type magical/living; Perception DC 25 / Knowledge (nature) DC 20; Disable Device special (destruction of plants, damaging the blooms triggers the trap) [hp 10 / 5 ft. square] Trigger location; Reset automatic Each of the flowers has six pear-shaped petals that are deeply red in color […]

Tribal Troubles: Gyrick’s Journal

books

Trekking across the sands, you come across the remains of an explorer’s pack. It must have been lost fairly recently—there is still water in one or two of the skeins inside. Rifling through the lost belongings you find three flasks of acid, a few days worth of rations, a fifty foot length of silk rope, […]

Tribal Troubles: Kaiju Theater

Art by Gary Dupuis

As Tribal Troubles began with an enormous, extremely powerful creature, it’s going to end with one too—we’re not giving away exactly what’s going to happen later on this week [keep reading on through the weekend! -MM], but we want folks prepared for the big final sequence. The tokusatsu genre has amazing opportunities for some great […]

Tribal Troubles: Ollphéist

ollpheist

Swirling pools of quicksand recede as whipping tentacles rise from the earth, dragging up a monstrous, terrifying sight. Easily twenty feet or longer, it’s chitinous, pocked hide gleans in the harsh sunlight as it surges out of the ground, huge legs carrying forward a gnashing maw with surprising nimbleness. Ollphéist     CR 7 XP 3,200 […]

Tribal Troubles: Healing without Cures

Image_Portfolio_101_Fantasy Jason Walton 15

Many fantasy roleplaying games are rife with ways to recover after battle; clerics, paladins, monks, and many other classes (and in some cases, player races) are able to heal themselves and others. When we’re playing Dungeons & Dragons 3.5 or Pathfinder, this is often an essential element; they are resource-driven games, built around the concept […]

Tribal Troubles: Trial by Flight

trial by flight 3

K’naghi Locust Riders After making their way through the unavoidable fields of corruption blooms that surround the towering pinnacle rock, the PCs make their way through the savanna to the landmark’s base, where the hanging village of the tribesmen is suspended high above them—the K’naghi Hanging Village. The villagers have been watching the adventurers progress […]