Aura faint conjuration; CL 3rd
Slot none; Price 420 gp; Weight —
A bronze holder encases this gold-stoppered bottle, its contents obscured by smoked glass.
A skurgbomb is filled with the ethereal digestive juices of a skurgxon and anathema to all creatures (living, dead, or otherwise). Skurgbombs are splash weapons that deal 1d8+2 acid damage on a direct hit; this acid ignores acid resistance and immunity. Creatures within 5 ft. of a square targeted by a skurgbomb take 1d4+1 acid damage (Reflex DC 15 halves; this acid damage operates normally).
Creatures that take 10 points or more of acid damage from skurgbombs in a single day must make a Will save (DC equal to the total amount of skurgbomb acid damage taken in the past 24 hours) or find that their rest is fitful. Failure on this Will save makes it impossible for a creature to recover hit points, daily uses of class or racial abilities, or spells for the next 24 hours. Unless carefully washed away with prestidigitation (one minute of concentration on a creature with fitful rest) or a dispel magic removes the magical aura left behind by a skurgbomb, but if not, its aura lingers for ten times the normal amount of time.
Requirements Craft Wondrous Item, skurgxon corpse, acid arrow, sleep; Cost 210 gp