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Justin Andrew Mason

Mini-Dungeon IWG03: The Jotunn Encampment

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(1 customer review)

An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 10-11.

This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest.

The party has returned to the village of Völsfiheimr and are asked to assist in another matter before continuing on their quest. A Vikmordere scouting party has discovered an encampment of Jötunn-kin several miles away, and suggest that all attacks in the area are being coordinated from location – a long abandoned Vikmordere fortress.

Canute believes that if the encampment can be neutralized, it would thwart Jötunn advancement and provide the Vikmordere with a battlefield advantage. He provides the adventurers with a crude map pinpointing the location of the encampment.

Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.  

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1 review for Mini-Dungeon IWG03: The Jotunn Encampment

4.0 Rating
1-1 of 1 review
  1. An Endzeitgeist.com review

    This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map (alas, sans player-friendly version) and all item/monster-stats hyperlinked to d20pfsrd.com’s shop and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.

    Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Additionally, it should be noted that this is intended for use in conjunction with the upcoming “Into the Wintery Gale”-saga.

    This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

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    Still here?

    All right!

    The adventure assumes that the adventurers have returned to Völfsheimr with Jarl Vornig’s artifacts – in their absence, a scouting party has discovered an encampment of Jötunn-kin in an abandonned Vikmordere fortress – the encampment needs to be neutralized. Enter the PCs. The main adversaries in the encampment are høyondes and the fortress actually sports a pass-code clever PCs may unearth as well as means of freeing hostages – and, via a levitating ruby, the PCs will have a chance to rub their triumph in to the Jötunn king…provided they manage to defeat their powerful adversaries.

    Conclusion:

    Editing and formatting are very good, I noticed no significant glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes sans bookmarks, but needs none at this length. Cartography is full color and surprisingly good for such an inexpensive pdf, but there is no key-less version of the map to print out and hand to your players. The pdf does sport one nice piece of original full-color art – kudos!

    Justin Andrew Mason’s third expansion-mini-dungeon for Into the Wintry Gale is an unpretentious, fun little side-trek versus smart-acting adversaries – a fun romp and well tied into the main story. No complaints there, though the mini-dungeon does not have this one elevating idea of genius. My final verdict will clock in at 4 stars for a good mini-dungeon.

    Endzeitgeist out.

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