The army of hellion revenants that were released as a result of the blast at Demon Pass have made their way to Steamtown. Using their *inanimate possession* special ability the vile wraiths begin to possess and curse random items throughout the city.

Once per day a hellion revenant can possess an inanimate object within 10 feet as a full-round action. Once an item is possessed it becomes a cursed item and radiates a 10-wide *unnatural aura*. To determine the effects of the curse bestowed upon an item due to possession by a hellion revenant see the Revenant *Curse Chart* below.

An item remains cursed until the revenant chooses to leave it (requiring a full-round action), the item is completely destroyed, or the effect is removed with *remove curse* (DC 15). When the curse effect is removed, the hellion revenant reassumes its incorporeal form, is stunned for 1d4 rounds, and then attempts to flee until it can find another item to possess.

**Revenant Curse Chart**

**1d100 Curse Results****
**1-5 Functions normally; 10% chance of breaking each time used

6-10 Functions normally; 25% chance of breaking each time used

11-15 Functions normally; 50% chance of breaking each time used

16-20 Functions normally; 75% chance of breaking each time used

21-25 10% chance it inexplicably bursts into flames (1d6 fire; item unharmed)

26-30 25% chance it inexplicably bursts into flames (1d6 fire; item unharmed)

31-35 50% chance it inexplicably bursts into flames (1d6 fire; item unharmed)

36-40 Malfunctions 10% of the time (malfunction dependent upon item type)

41-45 Malfunctions 25% of the time (malfunction dependent upon item type)

46-50 Malfunctions 50% of the time (malfunction dependent upon item type)

51-55 Malfunctions 75% of the time (malfunction dependent upon item type)

56-60 Malfunctions 90% of the time (malfunction dependent upon item type)

61-65 Catastrophic malfunction upon next use. 25% chance of it breaking

66-70 Catastrophic Malfunction upon next use. 50% chance of it breaking

71-75 Catastrophic Malfunction upon next use. 75% chance of it breaking

76-80 Catastrophic Malfunction upon next use. 90% chance of it breaking

81-85 25% chance of it exploding upon next use (1d4 force; item destroyed)

86-90 50% chance of it exploding upon next use (1d4 force; item destroyed)

91-95 75% chance of it exploding upon next use (1d4 force; item destroyed)

96-100 Item explodes upon next use (3d4 force; item destroyed)