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Saatman's Empire

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  • A22-SCREEN1

    A22: Saatman’s Throne, Saatman’s Empire 4 of 4

    3 out of 5
    $8.99 $6.99

    by Michael McCarthy

    A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 16

    Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And above all of these god kings stood and watched the Saatman, an emperor among god-kings.

    Eventually, the humans rose up, and great heroes struck down Saatman, bringing the empire to the ruins it was today, and scattering their servants.

    But not destroying them.

    Now, a cult still dedicated to the dragon-god-emperor has returned the ancient dragon to life. In revenge of his own empire, he has declared war on the Klavek Kingdom – and commanded the death of all humankind. Can the party stop the genocide, and turn his own allies against him?

    Also included in “Saatman’s Throne”:

    • A detailed system for reputation and infamy amid a city warring houses – all of which lay claim to dozens of mad wizards!
    • The city of Gustavin, where dragons are gods and feuding houses control every coin.
    • The Scrollblade, a powerful weapon that can store any magic it chooses
    • Radiant Elixir, and endless source of magical power, at a steep price
    • A great and terrible spell, Genocide
    • A stitched-together monstrosity, the Serpens
    • Appendix: Gods and Kings detailing hidden secrets in the Klavek Kingdom
    • Maps by ENnie award winning cartographer, Todd Gamble

  • A19-SCREEN1

    A19: Incandium’s Eruption, Saatman’s Empire 3 of 4

    4 out of 5
    $8.99 $6.99

    by Michael McCarthy

    A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 14

    Incandium’s youth was fairly typical, at least for a half-dragon raised amongst dragons, filled with years of endless physical and mental abuse. It was always clear he was different than his clutch-mates, though his mother only claimed it was because he was ‘special’, never explaining what latent power his elemental blood held. And so, after studying magic and drawing on untold power, he slew his mother and claimed control over the volcano he called home, which he has ruled with an iron fist ever since. Now, however, he sees the PCs as a threat to his plans, and he calls them to the field of battle! Even if he is defeated, can the party stop his machinations to unleash a wave of dragons on Klavek’s western border?

    Also included in “Incandium’s Erruption”:

    • A new magic item, the bracer of shields
    • Two new alchemical solutions, azure powder and engraving solution
    • A new spell, redirect teleport
    • A new deity, Hado, the god of summer and judgement
    • Details on Elemental Princes, and the blessings and curses they can bestow on characters
    • Details on the Serpins Sanguis cult, including their origins and goals
    • Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble

  • A18-screen1

    A18: Storm’s Wake, Saatman’s Empire 2 of 4

    3 out of 5
    $6.99

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    by Michael McCarthy

    A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 12

    For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited a host of problems, devastating trade and nearly blasting the city of Cherr’s Landing from the map. The PCs have to save the city, and re-open trade along the Klavek Kingdom’s eastern coast, or the mysterious forces gathering in the background will only gain more of an upper hand!

    Also included in “Storm’s Wake”:

    • A new template for Titanic creatures, larger and more powerful than any of their kind
    • A new type of dragon, the Swampscale, whose dragon eggs can be captured in this adventure and trained
    • Two new magic items, the fleetmaster’s compass, and the spade of excavation
    • A new deity, Perenna, the god of spring and vanity
    • Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble

  • A16-new-cover

    A16: Midwinter’s Chill, Saatman’s Empire 1 of 4

    3 out of 5
    $8.99 $6.99

    by Michael McCarthy

    A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 10

    A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in it’s wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating events to bring her frozen fortress into the middle of the kingdom – can the PCs stop her and her minions before she arrives to dominate the kingdom?

    Also included in Midwinter’s Chill:

    • A dragon egg, as well as detailed rules for how to care for, hatch, and train the dragon within!
    • A new monster, the Murashyk, a guilt-ridden undead sure to lead the PCs to their doom.
    • Three new magic items! Teleportation spires, and two types of dragon-slaying medallions for your PCs to prepare for the challenges ahead!
    • A new spell, splice location, which allows you to shift entire buildings or even cities from one place to another!
    • A new deity, Arnut, the goddess of winter and the north wind!
    • Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble