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  • MD-062-COVER

    Mini-Dungeon #062: What the Dickens

    $0.99

    A Mini-Dungeon adventure for 4 Level 8 PCs

    In an incredible piece of opportunistic pilfering an exotic noblewoman (actually a Rakshasa Marais in disguise) was “relieved” of a valuable necklace (actually a Rakshasa Raktavarna in disguise) by a young pick-pocket called Dodger.

    When the authorities told the noble “lady” and her “brother”(also a disguised Rakshasa though in this case one of the so called “Common” types) that they would not be able to recover their stolen necklace the two Rakshasas decided to take matters into their own hands by adopting new disguises and then using them to set up a mini Thieves’ Guild in the sewers, one that specialises in helping young pick-pockets with their career aspirations.

    The female Rakshasa, the Marais, now disguising herself as “Nancy”, acts like a bawdy cockney gal who enjoys a good drink and a sing-song while she gathers young strays around her with a kind word and a meat pie (since most of them are starving). When she fi nds likely pick-pockets she sends them down for mentoring and protection to her brother “Fagin” who, being the “Common” Rakshasa now disguised as an elderly twisted rogue, looks after his “little wascals” until space in the hideout gets a bit tight and he is forced to send one off for “special training”.

    It’s all a bit below the Rakshasas dignity and the Raktavarna would laugh its head off if it ever found out what was happening but in the end it’s the best that they could come up with and when all is said and done they are gradually working their way through the city’s young pick-pocket population. In the meantime the Raktavarna, realising its precarious position, has chosen not to reveal itself to Dodger while it waits for a possible rescue, using instead its Suggestion and Charm Person spells on him while he sleeps in order to prevent itself from being fenced.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-061-COVER

    Mini-Dungeon #061: The Cackling Madness of Umberstone Manor

    $0.99

    For 3-4 PCs of levels 13-15

    Lingering in the shadow of Mount Shalefor, Umberstone Manor is the ancestral home of the Valninboom family. The mansion is set high upon Umberstone Hill on the outskirts of the city of White Oak’s Shire. The settlement was founded three centuries past when the progenitor of the Valninbooms, Lord Rimbrall, first incorporated it as a base of operation for the White Oak Trading Company.

    Renowned dealers of antiquities, the Valninbooms’ trade empire amassed great wealth as masters to the River Wyde. Over the centuries the simple trade outpost grew in population and eventually bore its own thriving economy. Today the city is a bustling trade port. The generations of Valninbooms grew in wealth and power, but they also became reclusive. The Valninbooms focus on company business, and rarely make public appearances.

    As the outpost expanded, those who held administrative positions in the trading company soon inherited governing responsibilities for the city. These positions of power in White Oak’s Shire are passed down through generations forming several influential houses within the community. No one interacts directly with the Valninbooms save for the council of governors who each head one of the five houses of White Oak.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • SIDEQUESTS1-SCREEN1

    Side Quests – Volume 1

    $9.99 $7.99

    Side Quests are short side trek excursions for your PCs which can be played in a single sitting. There are four such adventures contained within this single volume, the first of many to come from AdventureAWeek.com / AAW Games!

    Contagion
    A Pathfinder Side Quest by Will Myers for four PCs of levels 5-6
    Elves have appeared in Rybalka and are on the search for something ancient. Will the PCs uncover their plot, try to stop them, or join them?

    Giant’s Cavern
    A Pathfinder Side Quest by Stephen Yeardley for four to six PCs of levels 8-11.
    A distraught but angry and determined cleric is looking for a group to work with her to recover the bodies of her former allies and a specific weapon which was the cause of their deaths. However, she needs reassurances that she won’t be cheated and demands a heavy deposit for her information, which will lead to greater rewards.

    Serpens Sanguis
    A Pathfinder Side Quest by Jonathan G. Nelson for four PCs of levels 9-11.
    An ancient cult of maniacal dragon worshipers known as Serpens Sanguis once dwelled deep within a hidden sanctuary buried beneath a tall mountain peak but in recent years the cult has grown deathly silent, all that is left are rumors of powerful magicks and a great treasure hoard which awaits those brave enough to enter.

    Turn again, Turn again
    A Pathfinder Side Quest by Stephen Yeardley for four to six PCs of levels 8-12.
    When the gods and demi-gods were young, fresh and inexperienced, they were often taken in by the duplicitous nature of some of their “worshipers”, falling for flattery and deception from those who were a little more “worldly-wise”. So some of the newer demi-gods devised a series of chests that responded to the actual nature of the person opening it, thus revealing their true selves. These chests were filled, placed in a hidden and challenging spot and watched by two of these deities – to ensure fair play – for when experienced followers, who a particular deity wanted to help develop further, came along.


  • Colliatur-Screen0

    Underworld Races: Colliatur

    5 out of 5
    $6.99 $3.99

    Insidious yet benevolent, the colliatur are denizens of Aventyr born both above and below the surface but made in the Underworld; now they’re ready to become part of your Pathfinder Roleplaying Game!

    In Underworld Races: Colliatur you’ll find…

    • a brand new player race of transformed humanoids!
    • favored class options for all kinds of PCs!
    • the crystal cannonade gunslinger archetype!
    • new equipment—colliatur shards and colliatur powder!
    • Disposable Parts, Bringer of Light, Nimbus Wielder and more new feats!
    • new magic items like the crystalline implant and merciful shard!
    • alien surge, light of knowledge, crystal expulsion and other new spells!

  • A24-SCREEN1

    A24: Return to Crypt of the Sun Lord

    5 out of 5
    $9.99 $7.99

    The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshipers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so for both secrecy and protection. Internal holy radiance was the heart of the temple, bathing Flaesuros’ children with the light of the holy orb of light, emanations from a Sliver of the Sun, an actual piece of the massive orb of life above; this was the logic behind the temple’s secrecy, her many levels of protection and traps, the reason why priests who fervently revered light now clung to the shadows.

    Return to Crypt of the Sun Lord is a Pathfinder Roleplaying Game compatible adventure for four to six PCs of levels 6-8 and includes:

    • Puzzles to keep your players engaged and inspired
    • New monsters including the Skeletal Ash Beast
    • Ancient runes which can be used to solve puzzles and advance in the crypt
    • A new magic item which may be donned by a single PC to great effect
    • An artifact which has the potential to either change the world or destroy it

     


  • U01-SCREEN1

    U01: Dark Days in Stoneholme

    4 out of 5
    $6.99 $5.99

    Waves of supernatural darkness sweep over the subterranean city of Stoneholme, quenching lights and bringing with it foul creatures of shadow. After heroically defending a group of dwarven children from being ravaged by a group of these shadow beings, the PCs are approached by Shtawn Deppenkhut—one of the king’s own advisers—and are offered the task of finding the source of the darkness that threatens the city.

    The PCs investigation takes them through the Underworld to hidden caverns, where demon worshipping priests offer living sacrifices in an attempt to plunge Stoneholme into everlasting darkness, a first step in destroying the hated city once and for all, but as it turns out the priests aren’t the only ones behind this unfolding plan to destroy Stoneholme.

    Dark Days in Stoneholme is a Pathfinder/3.5 compatible adventure suitable for four to six PCs of 1st-2nd level that features low-level exploration in Aventyr’s Underworld and intrigue both in and around the dwarven city of Stoneholme.

    This fine dwarven-themed adventure includes:

    • Dwarves, diabolists, and demons!
    • The Underworld city of Stoneholme!
    • Two new magical items, the aubade pendant (to light a wayward adventurer’s path) and the dark-heart ruby (a devious stone of dark portent).
    • The Dark-Blessed template, offering up a new means to embolden your monsters and NPCS!
    • Two separate dungeons—the Quartzfell Glassworks and Felltooth Temple!

  • DA1-screen1

    Dire, Devilish Deeds (3 of 4): Devaneas Arcineum 1

    4 out of 5
    $6.99

    A Pathfinder/3.5 Compatible Adventure for 3-6 PCs of Any Level

    Every coin has two sides, every discussion at least two points of view, and magic is no different. If it came from just one source, think how much more straightforward being a spellcaster would be! But magic is strange and fascinating, a force that beguiles and can promise much whilst delivering little. Supporters of its varied sources and uses abound, putting their point of view forward whenever possible.

    And so the PCs encounter Maaginen Jekku and Olemus Multa, two casters engaged in a seemingly-eternal discussion about the merits of various magics. Perhaps you have met them before, in a different time and place? Perhaps not, but then now is your chance! Maaginen Jekku has asked you to represent him in his testing gauntlet, with Olemus Multa providing the opposition, which could be anything. You will face foes that will challenge you at the very same time your own abilities catch you by surprise. You will be rewarded well, but may find there is no help that is better than your own skills, wits and perseverance. And you will find yourself changing as you face all that is put in front of you; indeed, it is difficult not to!

    Such a demanding test will require help, and Maaginen will definitely provide that. After all, you’re each doing him a favour, so he is happy to, well, return those favors. What could be more rewarding than a life-changing experience that leaves you much more than you were before you started it?

    Part 3 of the Dire, Devilish Deeds quartet contains:

    • A fresh, plane-spanning environment that is far from what it seems
    • The first 8 encounter areas of this challenging, arcane-fuelled gauntlet
    • Puzzles to test the skills of both the players and the PCs, with progress and rewards influenced by their degree of success
    • Traps with “helpful” results
    • New creature, the “Cave of Worlds”, which allows access to many and varied places across the multiverse
    • Chances to face combat at a variety of levels, in a variety of ways, as a variety of creatures
    • The opportunity for your PCs to take place in the greatest experiment known to humanoidkind and to influence the results!

     


  • AD1-screen0

    Dire, Devilish Deeds (1 of 4): Arcineum Devaneas 1

    5 out of 5
    $6.99

    A Pathfinder/3.5 Compatible Adventure for 3-6 PCs of Any Level

    Magic weaves its way through everyone’s life, whether they realize it or not. Its energy flows all around them, from the simplest cantrip or orison all the way to the mightiest spells that shake worlds. But the one thing that seems stronger than magic itself is the disagreement between those that wield as to whether divine or arcane energies hold sway; this argument has continued since the birth of the gods!

    So when two friends, both successfully powerful beyond the dreams of most mortals, decide to spend a few centuries answering this very question, something very special has to be at work. And the testing gauntlets set up by Olemus Multa and Maaginen Jekku are indeed special; ingenuity, cunning, bravery and sharp wits are all required to find a way through these mind-bending passageways, with encounters designed to establish just who does hold the upper hand.

    Of course, doing these two spellcasters such a big favor leads to great rewards, so long as the place isn’t broken into pieces during events. A party will find that the rewards reflect the PCs’ level of achievement, as well as turning up after the failure of others. And whilst deaths do occur, the two spellcasters are far more interested in seeing if their use of magical energy gives them a slight upper hand in the endless philosophical debate than they are in having to deal with bodies; resurrections are happily given as part of the deal. Eventually, at the end of each gauntlet, the players will find that the rewards are worth the risk; the two will offer something to each member of a party that is commensurate with their current experience and ability, and is “just what the caster ordered”.

    So if you can find these mystery settings, rumored to be on a plane following a path through the universe, hop on board and try your luck. Really, what have you got to lose!

    Part 1 of the Dire, Devilish Deeds quartet contains:

    • A plane-spanning environment that is far from what it seems
    • The first 8 encounter areas of this challenging gauntlet
    • Puzzles to test the skills of both the players and the PCs, with progress and rewards influenced by their degree of success
    • Traps with “helpful” results
    • New creature, the “Tree of Planes”, which allows access to many and varied places across the multiverse
    • Chances to face combat at a variety of levels, in a variety of ways, as a variety of creatures
    • The opportunity for your PCs to take place in the greatest experiment known to humanoidkind and to influence the results!

  • funglets-screen1

    Underworld Races: Funglet

    5 out of 5
    $6.99 $3.99

    Giant fungi men walk the mushroom forests in the Underworld of Aventyr—and now they’re ready to be a part of your Pathfinder Roleplaying Game as well! Read more about these mysterious creatures and take a funglets-sized step into adventure!

    In Underworld Races: Funglets you’ll find…

    • a brand new Large-sized player race!
    • three equally bizarre subtypes of plant men!
    • favored class options for every type of PC!
    • boletann, a new (mushroom) material!
    • new feats like Fungal Lianas, Terra Submersion, and Vomit Poison!
    • myriad mycelosuits that turn adventures into embodiments of fungal power!
    • a host of new spells that comprise an entire mushroom domain!
    • the mushroom golem, a dangerous new force of nature!