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Pathfinder Side Quest

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  • MD-063-COVER

    Mini-Dungeon #063: The World Forge

    $0.99

    A Mini-Dungeon adventure for 4 level 11 PCs

    A powerful planar entity has drafted the PCs to test out alternate versions of cosmology, hoping mortal creativity might accomplish what immortal acumen could not. To succeed in their task the PCs must use this engine of creation to generate a miniature world, then defend that world from a miniature apocalypse.

    The World Forge in Your Campaign
    Sometimes, heroes must leave the comfortable confines of the dungeon for grander adventures. Rather than saving villages and kingdoms, such powerful PCs must now concern themselves with saving the cosmos. This adventure is a stepping stone between these two power levels, introducing PCs into the larger conflicts of the planes. The entity who created this bizarre engine might be divine, demonic, or utterly alien in nature depending on the needs of your campaign. However, its need for a “replacement world” offers foreshadowing for your choice of apocalyptic threats.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-062-COVER

    Mini-Dungeon #062: What the Dickens

    $0.99

    A Mini-Dungeon adventure for 4 Level 8 PCs

    In an incredible piece of opportunistic pilfering an exotic noblewoman (actually a Rakshasa Marais in disguise) was “relieved” of a valuable necklace (actually a Rakshasa Raktavarna in disguise) by a young pick-pocket called Dodger.

    When the authorities told the noble “lady” and her “brother”(also a disguised Rakshasa though in this case one of the so called “Common” types) that they would not be able to recover their stolen necklace the two Rakshasas decided to take matters into their own hands by adopting new disguises and then using them to set up a mini Thieves’ Guild in the sewers, one that specialises in helping young pick-pockets with their career aspirations.

    The female Rakshasa, the Marais, now disguising herself as “Nancy”, acts like a bawdy cockney gal who enjoys a good drink and a sing-song while she gathers young strays around her with a kind word and a meat pie (since most of them are starving). When she fi nds likely pick-pockets she sends them down for mentoring and protection to her brother “Fagin” who, being the “Common” Rakshasa now disguised as an elderly twisted rogue, looks after his “little wascals” until space in the hideout gets a bit tight and he is forced to send one off for “special training”.

    It’s all a bit below the Rakshasas dignity and the Raktavarna would laugh its head off if it ever found out what was happening but in the end it’s the best that they could come up with and when all is said and done they are gradually working their way through the city’s young pick-pocket population. In the meantime the Raktavarna, realising its precarious position, has chosen not to reveal itself to Dodger while it waits for a possible rescue, using instead its Suggestion and Charm Person spells on him while he sleeps in order to prevent itself from being fenced.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • md-051-cover

    Mini-Dungeon #051: There Are More Things in the Planes and the Earth

    4 out of 5
    $0.99

    For 4-6 PCs of Levels 4-5

    The party discovers an unexpected way out of a mine, and hidden passage leading to caverns glowing dimly with a cold, otherworldly light. 

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • SIDEQUESTS1-SCREEN1

    Side Quests – Volume 1

    $9.99 $7.99

    Side Quests are short side trek excursions for your PCs which can be played in a single sitting. There are four such adventures contained within this single volume, the first of many to come from AdventureAWeek.com / AAW Games!

    Contagion
    A Pathfinder Side Quest by Will Myers for four PCs of levels 5-6
    Elves have appeared in Rybalka and are on the search for something ancient. Will the PCs uncover their plot, try to stop them, or join them?

    Giant’s Cavern
    A Pathfinder Side Quest by Stephen Yeardley for four to six PCs of levels 8-11.
    A distraught but angry and determined cleric is looking for a group to work with her to recover the bodies of her former allies and a specific weapon which was the cause of their deaths. However, she needs reassurances that she won’t be cheated and demands a heavy deposit for her information, which will lead to greater rewards.

    Serpens Sanguis
    A Pathfinder Side Quest by Jonathan G. Nelson for four PCs of levels 9-11.
    An ancient cult of maniacal dragon worshipers known as Serpens Sanguis once dwelled deep within a hidden sanctuary buried beneath a tall mountain peak but in recent years the cult has grown deathly silent, all that is left are rumors of powerful magicks and a great treasure hoard which awaits those brave enough to enter.

    Turn again, Turn again
    A Pathfinder Side Quest by Stephen Yeardley for four to six PCs of levels 8-12.
    When the gods and demi-gods were young, fresh and inexperienced, they were often taken in by the duplicitous nature of some of their “worshipers”, falling for flattery and deception from those who were a little more “worldly-wise”. So some of the newer demi-gods devised a series of chests that responded to the actual nature of the person opening it, thus revealing their true selves. These chests were filled, placed in a hidden and challenging spot and watched by two of these deities – to ensure fair play – for when experienced followers, who a particular deity wanted to help develop further, came along.