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  • C06-SCREEN1

    C06: The Community Dungeon

    4 out of 5
    $9.99 $7.99

    A D&D 3.5 and Pathfinder compatible adventure designed for four to six PCs of levels 2-3

    88 pages of pure old school dungeon!

    It all started with a post on the world’s most popular social networking website. “How would you like to write up your own room in our first ever community dungeon?” I wanted to build an old school dungeon with likeminded folks, throwing the typical adventure building model out the window and starting from scratch with a bunch of empty rooms and only our incredible imaginations to fill the gap. What started off as a simple idea turned into a very complicated process which I can only describe as “herding cats”. However, almost two years later here we are! Our first community dungeon adventure is done and with it the chance to do another. If you love this adventure please share your thoughts with us! Post on our forum at AdventureAWeek.com, send us email, go outside and scream about us to the sky and moon. If you the reader, the GM, the old school dungeon lover wants more we would be more than happy to oblige…and if you want to be a part of the next dungeon… well you better get your manuscript ready, it will be here before you know it!
    -Jonathan G. Nelson
    Author/Publisher/Owner/Bard
    AAW Games

    In ages past, a dungeon was created.  Designers, engineers, and trapmakers from every land were brought together to create this insidious vault.  Is it a temple to some unknown and forgotten god?  The keep of a mad warlord?  The crypt of a necromancer?  A test to see which adventures can pass and return with pockets full of treasure and which fail and are never see again?  The only way to find out is to enter and see if you survive.

    Also included in “The Community Dungeon”:

    • Cartography by Wizards of the Coast mapmaker Jared Blando
    • Multiple puzzles to keep the PCs and players alike on their toes
    • Rooms created by dozens of different game designers
    • New monsters such as the Llacum parum succubus and the sailfin dragon

  • DA1-screen1

    Dire, Devilish Deeds (3 of 4): Devaneas Arcineum 1

    4 out of 5
    $6.99

    A Pathfinder/3.5 Compatible Adventure for 3-6 PCs of Any Level

    Every coin has two sides, every discussion at least two points of view, and magic is no different. If it came from just one source, think how much more straightforward being a spellcaster would be! But magic is strange and fascinating, a force that beguiles and can promise much whilst delivering little. Supporters of its varied sources and uses abound, putting their point of view forward whenever possible.

    And so the PCs encounter Maaginen Jekku and Olemus Multa, two casters engaged in a seemingly-eternal discussion about the merits of various magics. Perhaps you have met them before, in a different time and place? Perhaps not, but then now is your chance! Maaginen Jekku has asked you to represent him in his testing gauntlet, with Olemus Multa providing the opposition, which could be anything. You will face foes that will challenge you at the very same time your own abilities catch you by surprise. You will be rewarded well, but may find there is no help that is better than your own skills, wits and perseverance. And you will find yourself changing as you face all that is put in front of you; indeed, it is difficult not to!

    Such a demanding test will require help, and Maaginen will definitely provide that. After all, you’re each doing him a favour, so he is happy to, well, return those favors. What could be more rewarding than a life-changing experience that leaves you much more than you were before you started it?

    Part 3 of the Dire, Devilish Deeds quartet contains:

    • A fresh, plane-spanning environment that is far from what it seems
    • The first 8 encounter areas of this challenging, arcane-fuelled gauntlet
    • Puzzles to test the skills of both the players and the PCs, with progress and rewards influenced by their degree of success
    • Traps with “helpful” results
    • New creature, the “Cave of Worlds”, which allows access to many and varied places across the multiverse
    • Chances to face combat at a variety of levels, in a variety of ways, as a variety of creatures
    • The opportunity for your PCs to take place in the greatest experiment known to humanoidkind and to influence the results!

     


  • AD1-screen1

    Dire, Devilish Deeds (2 of 4): Arcineum Devaneas 2

    5 out of 5
    $6.99

    A Pathfinder/3.5 Compatible Adventure for 3-6 PCs of Any Level

    Deep within the gauntlet that is Olemus Multa’s testing ground, the party is finding that championing a druid can have its unsettling moments! The chance to find out “how the other half live and die” is a rare one, and understanding the tooth and claw, sting and constricting coils of what would usually be a foe is both alien and liberating. Yet there is clearly more to come, because as you catch your breath after the first few tests, the path forward continues to lead to another gateway, another puzzle, and another challenging experience.

    However, the material rewards so far have been worth all the strangeness, and after every difficult demand placed on you, you can feel the physical ones as well, as you gain insight and experience. And have you noticed anything about the creatures you face? Yes, they are getting stronger, wilier. But then so are you, and if you have someone in the group with the wisdom and knowledge, they may be able to predict what you will face next, and what you will become to do so. So you continue onwards, knowing that your minds and bodies will have to be prepared for more changes, greater trials, and the chance to be more than you have ever imagined!

    Part 2 of the Dire, Devilish Deeds quartet contains:

    • The next stage of plane-spanning environment that is far from what it seems, including the final pan-dimensional temple
    • The next set of encounter areas of this challenging gauntlet, more demanding than the first collection
    • Further puzzles to test the skills of both the players and the PCs, with progress and rewards influenced by their degree of success
    • Traps with “helpful” results
    • A chance to gain the thanks of representative of the gods, who can be more generous than you know
    • Chances to face combat at a variety of levels, in a variety of ways, as a variety of creatures
    • The opportunity for your PCs to take a place in the greatest experiment known to humanoidkind and to influence the results!

  • funglets-screen1

    Underworld Races: Funglet

    5 out of 5
    $6.99 $3.99

    Giant fungi men walk the mushroom forests in the Underworld of Aventyr—and now they’re ready to be a part of your Pathfinder Roleplaying Game as well! Read more about these mysterious creatures and take a funglets-sized step into adventure!

    In Underworld Races: Funglets you’ll find…

    • a brand new Large-sized player race!
    • three equally bizarre subtypes of plant men!
    • favored class options for every type of PC!
    • boletann, a new (mushroom) material!
    • new feats like Fungal Lianas, Terra Submersion, and Vomit Poison!
    • myriad mycelosuits that turn adventures into embodiments of fungal power!
    • a host of new spells that comprise an entire mushroom domain!
    • the mushroom golem, a dangerous new force of nature!

  • desert-maps-product-image1

    Adventure Map Pack 1: Tower of Screaming Sands

    $3.99

    An obsidian tower has been found hidden deep in the desert!

    Maps by cartographer Tommi Salama

     


  • cover-naeracull2

    AaWBlog Presents—Wonders of NaeraCull Brochure #2: Mist Shrouded Vale

    Free!

    AaWBlog Presents gathers together the great daily content posted on the AdventureAWeek.com blog; the Wonders of NaeraCull series of PDFs are built as travel brochures that highlight the dangerous Hungering Jungle of Aventyr, making a convenient FREE product that promises to be a great resource for GMs of all kinds.

    Included in the Wonders of NaeraCull Brochure #2: The Mist Shrouded Vale you’ll find…

    • an encounter with an unruly water elemental
    • a capricious new creature, the waterfall nymph!
    • a new magic item, the god tear pearl!
    • Of Water & Stone, a dangerous new trap!
    • a most unusual haunt, the queen’s passage!
    • a new story locale, the God Tears Fall and enigmatic Green Spire!

    Keep an eye out the rest of this month as we release a PDF at the end of each week detailing different areas of the Hungering Jungle, welcoming players and GMs alike to NaeraCull and the rest of Aventyr!

    Author: Justin Andrew Mason
    Editor: Mike Myler
    Artwork: Justin Andrew Mason
    Layout: Justin Andrew Mason
    NaeraCull logo: Justin Andrew Mason


  • dweorg-cover-screen1

    Underworld Races: Dweorg

    3 out of 5
    $6.99 $3.99

    Within this tome you’ll find the history of the dweorg, the dwarves of Aventyr! This new take on the classic dwarf brings to the fore the importance of tradition to these dwellers of the Underworld, from the deific Forging of the Dvergr all the way to the world-shaking portents of the nefarious drow of Holoth!

     
    In Underworld Races: Dweorg you’ll find….
    • new favored class options for every base class!
    • the fearsome Smithkin archetype, for warriors that love the forge as much as a good fight!
    • mundane items like bilosipid spice or the new liavous crystal building material
    • feats for dwarves too tough for a bit of cold or some heat!
    • enchanted wares like the surprising pocket anvil and instant forge!
    • a thorough rendition of classic dwarves to enhance the Pathfinder Roleplaying Game!

  • NaeraCull-1-screenshot

    AaWBlog Presents—Wonders of NaeraCull Brochure #1: Sunny Southern Shores

    Free!

    AaWBlog Presents gathers together the great daily content posted on the AdventureAWeek.com blog; the Wonders of NaeraCull series of PDFs are built as travel brochures that highlight the dangerous Hungering Jungle of Aventyr, making a convenient FREE product that promises to be a great resource for GMs of all kinds.

    Included in the Wonders of NaeraCull Brochure #1: Sunny Southern Shores you’ll find…
    • an encounter with the loyal undead canines of the dread pirate, the Red Death
    • a horrifying new monster in the surf, the tide of the undead
    • the seadog’s eyepatch, a new magic item ideal for any sailor
    • a new trap, the pirate triggersling
    • spectacle of the Red Death, an unsettling new haunt
    • the Rest of the Red Death, a truly memorable story locale!
    Keep an eye out the rest of this month as we release a PDF at the end of each week detailing different areas of the Hungering Jungle, welcoming players and GMs alike to NaeraCull and the rest of Aventyr!

    Authors: Justin Andrew Mason, Mike Myler, Rory Toma

    Layout: Justin Andrew Mason

    NaeraCull logo: Justin Andrew Mason


  • Timeless-Fort

    PATHMASTER #4: Timeless Fort

    4.71 out of 5
    $7.99 $5.99

    by Luis Loza

    A Pathfinder adventure for four to five level 3 PCs

    An ancient fort lost to time has reappeared, prompting murmurs of lost kingdoms and mystical artifacts. When the PCs investigate they find themselves flung outside of time, reliving the life of the fort over and over again! It’s up to the party to learn what happened in the final days of Fort Jaroma and put an end to the endless loop they find themselves in. Will they be able end this cycle and save the keep from the assault of the three Mad Kings or will they be lost for all eternity?

    Also included in “The Timeless Fort”:

    â—Ź Fort Jaroma, a living and breathing keep from fabled legends

    â—Ź The Shard of the Broken Sky, a powerful crystal fallen from the heavens themselves

    â—Ź Rules for improving the fortifications and training of the troops within Fort Jaroma

    â—Ź Maps by Cartographer Dan Roy

     

     

    Welcome to the 2013 PATHMASTER Adventure Writing Contest!

    By purchasing and voting on the PATHMASTER adventures you decide the fate of these valiant new game designers!

    Your rating helps determine the winner!

    The adventure scoring the best “verified owner” ratings/reviews will be declared grand prize winner and the author hired to write a 6 part adventure path published in PDF and PRINT by Adventureaweek.com.  In addition, the grand prize winner will also receive a free one year subscription to Adventureaweek.com, a limited edition village of Rybalkaprint autographed by AaW founders Todd Gamble and Jonathan Nelson, as well as a print copy of “BASIC1: A Learning Time” autographed by author Kevin Mickelson (Mask of Death).

    Note from Publisher: Please do not vote unless you have actually purchased and read this adventure in its entirety.  Thank you for being honest.