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mini-dungeon

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  • MD-040-COVER

    Mini-Dungeon #040: The Kabandha’s Request

    4.00 out of 5
    $0.99

    4 Level 5 Characters

    In the distant past, the ancestors of the reclusive kabandha made a bargain with some unknown entity or power to grant their people long lives in exchange for agreeing to serve as wardens of the hidden places of the world, such as the confluences of ley lines and other sites of mysterious power. Kabandhas have kept this pact through the millennia, and today they serve as tactically minded guardians with great longevity.

    As the PCs pass through a heavily wooded region, far removed from any major community, they come across the badly injured Thurgrimm Eyelord slumped under a tree. Weakly requesting their help, the softly spoken kabandhas explains that his clan were ambushed, and their ancient home is being desecrated by the foul cyclops Gordok Wyrmbreaker and his retinue of ogres. If the PCs can drive off the invaders whilst their forces are depleted, and return Thurgrimm to his sacred home, they are well-rewarded.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-039-COVER

    Mini-Dungeon #039: We All Start Somewhere

    5.00 out of 5
    $0.99

    2-4 Level 1-3 Characters

    Everyone knows the collapsed mountainside near Raakayras. It happened when the wyrm Huomattavakasvi was driven from its lair, and now is thickly overgrown with oak and elm. The lair?

    Emptied by 200 years of adventuring, although beginners still dare to enter, hoping to find what everyone else missed. But the hills have become quiet these last three years, with hardly a
    bugbear, ghoul, or satyr abroad (even a troublesome thief’s body appeared putting the locals mind at peace as to the safety of their belongings); Raakayras is at peace.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-038-COVER

    Mini-Dungeon #038: The Spinner’s Hole

    5.00 out of 5
    $0.99

    4 Level 1 Characters

    A lair long known for harboring giant spiders, this ancient dungeon is tolerated and periodically invaded for the valuable silk that is produced within. The local village of Spinner’s
    Folly have long since woven this silk into useful items, from light clothing to strong rope, but must retrieve the silk three times per year to maintain their supplies of this precious
    commodity.

    On these three special occasions, adventurers– especially those with rangers and druids within their ranks – are invited to enter the complex and subdue the spiders long enough for bales
    of raw silk to be gathered by the weavers. However, there are two provisions; none of the silk may be significantly damaged and the spiders may not be harmed during this harvest – the
    weavers do not wish to kill off their rich source of silk. Failure to do so certainly earns the enmity of the local population and forfeit any payment.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-35-COVER

    Mini-Dungeon #035: The Queen’s Estuary

    3.00 out of 5
    $0.99

    4 Level 5 PCs

    The forest is alive with the song of birds and insects. The weather has warmed to a comfortable balmy temperature and the sweet smell of spring flowers drifts on the air. On such a marvelous, peaceful day, what could possibly go wrong?

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-34-COVER

    Mini-Dungeon #034: Mysteries of the Endless Maze

    5.00 out of 5
    $0.99

    4-5 Level 5 PCs

    In this dungeon the adventurers make their way through a series of randomly shifting maze segments interconnected by magical portals. Passage between the segments of the dungeon are completely randomized as are the contents of each area within the maze. The adventurers must recover five keystones to access the maze vault and escape.

    A powerful wizard created the maze to ensnare treasure hunters who may be bold enough to seek his prized hoard of magic items. Though the maze’s creator died long ago, its magic persists and the enigmatic complex has yet to be solved. A wealth of treasure awaits any who are cunning enough to traverse the mysterious maze.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-028

    Mini-Dungeon #028: Throne of the Dwellers in Dreams

    3.00 out of 5
    $0.99

    A mini-dungeon adventure for six characters of levels 5-6

    While seeking work the PCs are contacted by an artificer named Vynthis Targain who offers them a job investigating an ancient tomb complex. He is convinced the site contains information pertaining to the location of three relics known as the dream rods. He also believes that these artifacts are hidden somewhere within, but his own research has proven fruitless.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-027

    Mini-Dungeon #027: Kaltenheim

    4.00 out of 5
    $0.99

    A mini-dungeon adventure for four characters of level 9.

    In the far frozen lands of the north, word comes south via traders and messengers that a new threat has reared its terrifying head. Reports claim that a heavily built raider, skilled with a huge sword and a fearsome bow, has struck at several nomadic tribes wandering the snowline as they follow the herds of elk. It is said that this raider, dubbed Koloss and accompanied by a huge white wolf, leaves nothing of these tribes but frozen bloodstains in the virgin snow.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.


  • MD-IWG-5

    Mini-Dungeon IWG05: The White Wyrm Awakens

    5.00 out of 5
    $1.99 $0.99

    An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 13-14.

    This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest.

    In this encounter the adventurers have met the Hvíturiddare “White Riders” clan of Vikmordere and witnessed their unusual practice of riding into battle on the backs of gargantuan winter wyrms. When the party earns the trust of the White Riders, the clan reveals to them that only very special wyrms can become mounts, and even then only with the use of wyrmreins. These particular creatures only appear within an ancient holy shrine located in the northern mountains—a sacred place known to them as the “Ormurhellinum.”

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.  


  • MD-IWG-4

    Mini-Dungeon IWG04: Ways of the Old

    5.00 out of 5
    $1.99 $0.99

    An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 11-12.

    This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest.

    In this adventure the party is seeking information about an ancient artifact known as the Sorrow’s Snekkja. Vikmordere legends suggest that it can be used to quell the evil which dwells within Serpent Lake, but provides few hints of its form or whereabouts.

    Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.