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5th Edition

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  • 5E-A05-SCREEN1

    5E A05: Winterflower

    $6.99

    A 5th Edition compatible adventure for four to six PCs of Levels 4-5

    The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away.

    The festival is named after the rarest flower in the world. It thrives in a cold mountainous region and has a reputation for growing on sheer mountain peaks and cliffs. It is the only flower known to grow through layers of snow in order to reach the sunlight. When carefully transplanted near the village the Winterflower is considered a blessing which protects the village from harm.

    It is customary for the men of the village to ask the women to the dance by presenting them with rare, difficult to obtain gifts. A woman will usually select from the men based on the rarity of the gift with which she was presented.

    This year, a beautiful maiden by the name of Gwendolyn has come of age and many men vie for her attention. Three such men are Nicoli Vrodle, Alem Dulgra, and Vladimir Pelchonal- all of which are willing to go to great lengths to attend the Winterflower Festival & Dance with the maiden Gwendolyn on their arm.

    Each of the three men hire the PCs to retrieve the rarest gifts in the land.

    The catch? The Winterflower Festival starts in just 5 days so the PCs must hurry!

    Also included in “Winterflower”:

    • Maps and Illustrations by 3x ENnie Award winner Todd Gamble
    • Optional story arc transitioning from A04 into A05 depending upon the PCs actions in the previous adventure.
    • Three main quests, of which the PCs may choose to take only one or all three if they so wish. Adventure conclusion varies greatly depending on the PCs choices and actions.
    • New Trap: Stone Walk
    • New Puzzle: Entrance to the Dwarf Realm
    • New Map: Old Rybalkan Shipwreck
    • Illustration: Winterflower and the Solitary Giant
    • New Monster: Snow Roc

  • 5E-A04-SCREEN1

    5E A04: Forest for the Trees

    $6.99

    A 5th Edition compatible adventure for four to six PCs of Levels 2-3.

    The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities and evacuate the forest immediately. If they refuse, they will die.

    When the PCs arrive to help they find that things are not so black and white. The decisions which they make will have permanent and lasting implications for the entire region.

    Will the PCs choose to save the forest and lose the support of the village, or destroy a sacred elder tree in order to win the hearts of the loggers and their families?

    Also included in “Forest for the Trees”:

    • New location: West Wood
    • New Spell: Shenanigans
    • Featured Artist Sketchbook Illustration: Logging Camp Artifacts and Equipment
    • Maps and Illustrations: Hamadryad sisters, Kobold Cave, and the West Wood
    • Maps by 3x ENnie Award winning Cartographer Todd Gamble
    • Numerous situations which must be dealt with diplomatically and solved using skillful tact.
    • New Monster: Hamadryads
    • A4: Forest for the Trees allows the PCs to make choices which will permanently impact the local village and shape the future of the region.

     


  • 5E-A03-SCREEN1

    5E A03: Champion’s Rest

    $6.99

    A 5th Edition compatible adventure for four to six PCs of Levels 2-3.

    The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok. Strangely enough no sign of the soldiers can be found within the burial site aside from a few scattered weapons and pools of blood. Before the party has time to investigate, Vikmordere barbarians show up searching for a group of their own missing kinsmen.

    Will the two groups blame each other or join forces to solve the mystery surrounding the recent disappearances?

    Also included in “Champion’s Rest”:

    • Maps by 3x ENnie Award winning Cartographer Todd Gamble
    • Maps included: Rybalkan Peninsula, Hunter’s Cabin in Dark Wood, and Loi’Tok Burial Mound including additional artist sketches of the interior rooms.
    • New NPC: Cual Beartooth the hunter of Dark Wood and only human resident able to survive in the devil infested forest
    • New Puzzle: Sarcophagi Puzzle where PCs must match birthstones to the proper sarcophigus or face the wrath of the dead
    • New Puzzle: Altar Puzzle where PCs must discern a specific pattern to proceed or find themselves in a very sticky situation
    • New Magical Item: the mysterious Sacred Necklace
    • New Monster: Poisonous Firefly Swarm
    • New Monster: Shadow Stealth Skeleton
    • New Monster: Kra’Tah

  • AaW-A02

    5E A02: Devil of Dark Wood

    $6.99 $5.99

    A 5th Edition compatible adventure for four to six PCs of levels 2-3.

    Bakinqa is not your typical devil.  Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”.  When his first meeting with humans results in the death of his father, Bakinqa swears to find and kill the boy responsible.  Ten years later Bakinqa has prepared his plans for revenge.  He begins experimentation on human werewolves, turning them into slaves and using them to work his way into human society searching for the boy that killed his father, now a man.  When local hunters begin to disappear the mayor takes notice and hires the PCs to investigate.

    The PCs search will take them into the dreaded Dark Wood where they battle werewolves and hybrid devil spawn in search of the manipulative devil Bakinqa.

    Also included in “Devil of Dark Wood”:

    • All maps by 3x ENnie Award winning cartographer Todd Gamble
    • New location: The Thirsty Serpent Tavern complete with tavern floorplan map and illustration.
    • New NPC: Fin Starling, retired adventurer and owner of the Thirsty Serpent Tavern.
    • New location: Hunter’s Cabin in Dark Wood
    • Three new herbal medicinal cures: Healing Salve, Disease Curing Tea, and Resuscitation Powder
    • Bonus maps: Rybalkan Peninsula, village of Rybalka, and Hunter’s Cabin
    • Numerous options provided to power up or down the final encounter
    • New Magical Item: Fetish Dolls
    • New Magical Item: Tome of Lycantrope Control
    • Optional open ending to allow GMs to continue the adventure!

     


  • AaW-A01

    5E A01: Crypt of the Sun Lord

    $6.99 $5.99

    A 5th Edition compatible adventure for 4-6 PCs of level 1

    The adventurers travel across Serpent Lake with a group of Rybalkan soldiers.  The group camps for the night adjacent to the ruins of Ka’Teek.  As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins.  The party pursues and finds themselves confronting undead guardians of the Sun Lord while avoiding dangerous traps.

    Will the PCs find the goblin and retrieve their precious keepsake or stumble upon something much more sinister?

    Also included in “Crypt of the Sun Lord”:

    • The first adventure ever launched on Adventureaweek.com
    • Exclusive locations in the Aventyr Campaign Setting fleshed out in great detail and accompanied with high resolution maps
    • Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble
    • The Life Ring, a new magical item which bestows the wearer with extra hit points
    • A new minor artifact with hidden powers which unlock as the PCs increase in level

     


  • AaW-A00

    5E A00: Crow’s Rest Island

    $6.99 $3.99

    A 5th Edition compatible adventure for 4 Level 1 PCs

    Shrouded in whispered rumors, Crow’s Rest Island has been avoided as long as any can remember. Nothing but death, and the memories of those long gone, greet any who take to land upon the isle’s shores. It is to this island that the PCs will find themselves driven as a storm threatens to drive their ship below the waves. Awaiting the PCs are far more than ghost stories upon this island, for there lives a very real threat, hiding here among the legends that keep sailors at bay.

    A classic ghost story that casts the PCs not as adversaries to the specters, but rather as their benefactors, Crow’s Rest Island challenges the PCs with a tribe of foul kobolds, a haunted village, and the forgotten servant of a long departed ice devil. An excellent introduction to the Aventyr Campaign Setting, this adventure gives the PCs their first glimpse into Vikmordere culture. A0 may also be easily ported to any setting containing a northern wilderness near a large body of water.

    • A0: Crow’s Rest Island (PDF) – Introduction to the A-Series Adventure Path!
    • Detailed maps by 3x ENnie Award winning Cartographer Todd Gamble.
    • Designed to last between 2-3 hours and lead into A1: Crypt of the Sun Lord.
    • Pre-generated characters complete with illustrations for fast play!
    • VTT files included (maps, tokens, and more!)

  • 5e A02 FG

    5E A02: Devil of Dark Wood (Fantasy Grounds)

    $8.99 $6.99

    aaw-5ec-logo_dragon_spec01_with_dropshadow

    A 5th edition compatible adventure for four to six PCs of levels 2-3.

    Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his first meeting with humans results in the death of his father, Bakinqa swears to find and kill the boy responsible. Ten years later Bakinqa has prepared his plans for revenge. He begins experimentation on human werewolves, turning them into slaves and using them to work his way into human society searching for the boy that killed his father, now a man. When local hunters begin to disappear the mayor takes notice and hires the PCs to investigate.

    The PCs search will take them into the dreaded Dark Wood where they battle werewolves and hybrid devil spawn in search of the manipulative devil Bakinqa.
    Also included in “Devil of Dark Wood”:

    • Maps by 3x ENnie Award winning Cartographer Todd Gamble
    • New location: The Thirsty Serpent Tavern complete with tavern floorplan map and illustration.
    • New NPC: Fin Starling, retired adventurer and owner of the Thirsty Serpent Tavern.
    • New location: Hunter’s Cabin in Dark Wood
    • Three new herbal medicinal cures: Healing Salve, Disease Curing Tea, and Resuscitation Powder
    • Bonus maps: Rybalkan Peninsula, village of Rybalka, and Hunter’s Cabin
    • Numerous options provided to power up or down the final encounter
    • New Magical Item: Fetish Dolls
    • New Magical Item: Tome of Lycantrope Control
    • Optional open ending to allow GMs to continue the adventure!

  • 5e A01 FG

    5E A01: Crypt of the Sun Lord (Fantasy Grounds)

    $8.99 $6.99

    aaw-5ec-logo_dragon_spec01_with_dropshadow

    A 5th Edition compatible adventure for 4-6 PCs of level 1

    The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka’Teek. As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins. The party pursues and finds themselves confronting undead guardians of the Sun Lord while avoiding dangerous traps.

    Will the PCs find the goblin and retrieve their precious keepsake or stumble upon something much more sinister?

    Also included in “Crypt of the Sun Lord”:

    • The first adventure ever launched on Adventureaweek.com
    • Exclusive locations in the Adventureaweek Campaign Setting fleshed out in great detail and accompanied with high resolution maps
    • Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble
    • The Life Ring, a new magical item which bestows the wearer with extra HP
    • A new minor artifact with hidden powers which unlock as the PCs increase in level

  • FG 5E B20

    5E B20: For Rent, Lease, or Conquest (Fantasy Grounds)

    $8.99 $6.99

    aaw-5ec-logo_dragon_spec01_with_dropshadow

    A 5th Edition compatible adventure for four to five PCs of 7th level

    There comes a point in every adventuring career when a guildhall becomes a necessity. After all, where is the fighter going to hang his trophies? Where is the wizard going to perform his arcane experiments? Fortunately for the PCs, Edgewaith Manor is free for the taking. Unfortunately, it’s a bit of a fixer-upper. There’s some really bad mold in the bathroom, the furnace is temperamental to say the least, and the whole place is infested with interplanar ants. Such are the joys of homeownership.

    Even worse, a group of treacherous real estate agents want the house for themselves, and they’ll stop at nothing to get it. Once the PCs gain access to the manor’s magical deed, they will have to work quickly to rearrange the rooms, populate them with traps and troops, and prepare to defend the house. In this adventure, the party has the rare opportunity to build a dungeon for the GM!

    Also included in “For Rent, Lease, or Conquest”:

    • A trio of malfunctioning magical items sure to befuddle any adventurer.
    • PC-eating chicken coops.
    • A crash course in gnomish architecture.
    • The chance to befriend a formian monarch and gain the esteemed title “Defender of the Colony.”
    • An excellent opportunity to gain a home base suitable for any adventuring party.
    • Art by White Wolf alumna Laurel Shelley-Reuss.
    • Designed as a sequel to “Death & Taxes,” this module also works perfectly as a stand alone adventure.