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New Monster: Sonic Cicada


Sonic Cicada CR 3                                                                

XP 800

N Small vermin

Init +1; Senses darkvision 60 ft.; Perception +9


—– Defense —–

AC 16, touch 12, flat-footed 15; (+1 Dex, +4 natural, +1 size)

hp 26 (4d8+8)

Fort +5, Ref +2, Will +2

Immune mind-affecting effects, sonic


—– Offense —–

Speed 20 ft., fly 40 ft. (poor)

Melee bite +2 (1d4)

Special Attacks sonic blast (4d6, Fort DC 13 for half)


—– Statistics —–

Str 10, Dex 12, Con 14, Int , Wis 12, Cha 11

Base Atk +2; CMB +1; CMD 12 (20 vs. trip)

Skills Fly +5, Perception +9; Racial Modifiers +8 Perception


—– Ecology —–

Environment temperate and warm forests

Organization solitary, pair, or plague (5-12)

Treasure none


—– Special Abilities —–

Sonic Blast (Ex) By flexing its tymbals (drum-like organs located within its abdomen) a sonic cicada produces the loud vibrations heard in its more mundane kin. The sonic cicada, however, has developed this into a defense mechanism and can generate and direct a focused blast of sound in a 5 foot line with a 30 foot range. All creatures within the area of effect take 4d6 sonic damage and are deafened for 1d4 rounds. A successful Fortitude save halves the damage and reduces the deafness to 1 round. The save DC is Constitution-based.


Sonic Cicada stats by Jeff Lee

Art by Jacob Blackmon

Would you like to submit your own statblock for one of our monsters and have it featured in an upcoming adventure release?  Here’s how:

Every Sunday we post the picture of a monster here on the AaW Blog. Your job is to take it and build a Pathfinder Roleplaying Game statblock suitable for such a creature. Any CR is fair game. Winner may just get their statblock published within an adventure and have their name appear in the credits!

Bonus points will be awarded to those authors that tie the monster into the AaW Campaign Setting (available via



How to submit your statblock:

Email your properly formatted statblock to submit(at)


Proper Formatting:

zzMonstername CR ##
XP ##
zzAlignment zzSize zzType
Init +##; Senses zz, zz,; Perception +##
Aura zz (## ft., DC ##)

—– Defense —–
AC ##, touch ##, flat-footed # (+## zzModifier, +##zzModifier)
hp ## (##d##+##); fast healing ##
Fort +##, Ref +##, Will +##
DR ##/zzMaterial; Immune zz; Resist zz ##, zz ##;SR ##
Weaknesses zz, zz

—– Offense —–
Speed ## ft., fly ## ft. (zzManeuverability)
Melee zzAttacktype +## (zzDamage plus zzOthereffect), zzAttacktype +## (zzDamage)
Ranged zzAttacktype +## (zzDamage)
Space ## ft.; Reach ## ft.
Special Attacks zz, zz
Spell-Like Abilities (CL ##zz; concentration +##)
At will—zzzz

—– Statistics —–
Str ##, Dex ##, Con ##, Int ##, Wis ##, Cha ##
Base Atk +##; CMB +## (+## zzConditionalmaneuverbonus); CMD ## (## vs. zzManeuvername)
Feats zzFeatname, zzFeatname
Skills zzSkillname +##, zzSkillname +## (+## zzCondition); Racial Modifiers +## zzSkillname, +## zzSkillname in zzCondition
Languages zzLanguage
SQ zz

—– Ecology —–
Environment zzClimate zzTerrain
Organization zz, zz, or zz
Treasure zzCategory

—– Special Abilities —–
zzName (Ex/Sp/Su) zzDescription

Here are some tips for using the above stat block, and building stat blocks in general.

## is a placeholder for a number, so an entry like “Init +##” should be something like “Init +2″ or “Init -2″ in your monster stat block.

zz is a placeholder for anything other than a number (obviously, “zzSize” means you should replace it with a game term for size, such as “Medium,” not “zzMedium”).
When you are finished, your monster stat block should not have ## or zz in it at all.

If your monster doesn’t have an ability mentioned in the sample stat block format (such as DR, SR, Immune, an “plus” effect for a melee or ranged attack, a conditional skill bonuses, or racial skill modifiers), delete that ability and its placeholders. For example, if your monster doesn’t have damage reduction, delete the “DR ##/zzMaterial” and the semicolon after it so the line starts with “Immune.”

If your monster has an ability that isn’t presented in the sample stat block format (such as Spells Known), add it to the stat block, making sure to put it in the correct section of the stat block (for example, Spells Known goes in the Offense section) and match the bold and/or italic format for that ability as shown in a printed stat block.

If the monster doesn’t have Feats, Skills, or Languages, delete the entire Feats, Skills, or Languages line.

If your monster has Space 5 ft. and Reach 5 ft., delete that entire line (the default is a monster with that size and reach).

When you are finished, your stat block shouldn’t have any “blank” entries like “DR —.”

The Defense, Offense, Statistics, and Ecology lines have “—–” at the beginning and end to visually offset those section headers. This is because the messageboard code doesn’t allow you to underline text, and this is an easy and clear way to duplicate the printed stat block format for this purpose. Do not tamper with those lines.

In a printed stat block, the individual listings for the spell-like abilities are indented, but it’s difficult to make that work in the messageboards, so if your monster has spell-like abilities, just use the non-indented format as presented in the above sample stat block.

If your monster has a new ability (such as “Arcane Vengeance” or “Eyeball Eater”), you must explain it in the Special Abilities part of the stat block.

If your monster has a common ability from the Pathfinder RPG Core Rulebook (such as sneak attack) or a universal monster rule from the Bestiary or Bestiary 2 (such as grab or stench), you do not need to provide the description of that ability in the Special Abilities part of the stat block (we assume the reader knows how sneak attack, grab, and stench work, or can look them up in the appropriate book).

When in doubt as to how to format part of your stat block, check the monsters in the Bestiary and universal monster rules.



1. Anyone can submit an entry.

2. One entry per person at any one time. An entry must be your own work, not being published previously or considered by any other publisher, and it must original and not infringe upon copyrighted material.

3. All entries become property of, LLP.

4. By submitting an entry you authorize the use of your name and likeness without additional compensation for promotion and advertising purposes in all media.

5., LLP reserves the right to withdraw or terminate this endeavor at any time without prior notice.

6. All decisions of, LLP and their arbiters are final.

7. There is no compensation provided – any entries are given freely by their creators for use by, LLP in perpetuity.

8.  Your statblock must be properly formatted.  Please follow the directions as listed above on this page.

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