Mudcage Trap CR 9
Type magic; Perception DC 28; Disable Device DC 28
Trigger location; Reset none
Effect spell effect (strangling hair for 10 rounds, Atk +10, 1d6 bludgeoning and grappled condition; DC 20 CMB or Escape Artist check to escape); spell effect (curse of disgust, sickened by clothing [permanent], DC 15 Will negates; a greater restoration or atonement is required to remove the curse)
The wicked mudcage trap has been the doom of many an unwary adventurer, a device crafted by the vile impish minds of the Mud King’s demons. When a living being steps within the mudcage trap’s boundaries (usually a 5 ft. square, but larger triggers have been known to exist in order to trap more than one targets), the filth around them snaps upwards and forms into oozing walls that drip down in impressively strong strands that hold creatures long enough to meet a grisly end by fiendish claws. Bloodclaw demon hunters are extremely wary of any mud pools that appear to be at all unnatural and when a mudcage trap is found, rather than disabling the threat they use it to lure out any creatures that lurk nearby in search of prey.
[Submitted by Stefanos “netlich” Patelis! -MM]