PDF adventures for the Pathfinder Roleplaying Game
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A25: Flute of the Four Winds
A Pathfinder compatible adventure for four to six PCs of Levels 4-5
The majestic tree of the Four Winds grew in the forest west of the village of Rybalka, revered by the Vikmordere druids of the Snoqua tribe for its power to control the weather and hold balance with nature. When the Klavek Kingdom invaded the area, a powerful druid named Manahzo transferred the essence of the tree into a magical flute to keep its power safe from the threat of the militaristic Empire. Entrusted with the flute by the Snoqua, he and his wife sought to hide the flute from the reach of the invaders. As they fought the Klavek military they found themselves forced into an old cave system in the mountains of the Vikmordere Valley where they faced not only the Klavek soldiers, but ancient primal horrors. While Manahzo kept the flute out of the invaders hands, he lost his wife in the battle.
Manahzo now seeks revenge on the Klavek Kingdom and its citizens located in the village of Rybalka. The PCs find themselves in the midst of an attack on Rybalka by Manahzo and a group of rogue Snoqua warriors. They must fight beside the citizens of Rybalka to repel the attack, and then seek out the Snoqua to find a means to deal with Manahzo and his rogue companions. In the forests outside Rybalka they will face a demonic wolf ally of Manahzo’s before finally engaging him in a direct battle as he executes a final attack on Rybalka. Even if the PCs succeed in defeating Manahzo, the threat does not end as his thirst for vengeance continues even after his passing in the form of haunt on the village. Directed by the Snoqua on how to end the haunt, the PCs must venture to the caves where Manahzo’s wife died to confront the ancient horrors that were responsible for her demise and recover her body in order to give her a proper burial to calm Manahzo’s vengeful spirit once and for all and bring peace to the village of Rybalka.
Also included in “Flute of the Four Winds”:
- Roleplaying opportunities to interact with various NPCs in Rybalka, the heart of the Aventyr campaign setting
- Two new monsters – The hive-minded Tunnel Horrors and their carnivorous primal kin, the Anglers
- High resolution encounter maps in a new location, the coal mines north of Rybalka
Cloak & Ballot Trilogy 3: Divided Stand
A Pathfinder compatible adventure for four to six level 4 heroes
Continuing on from False Honesty and Corrupt Virtue, the PCs find themselves in the middle of a heated election. It’s not only debates and scandals that plague the election campaign but threats from the past also threaten Rogail’s very existence. This is one deadly election campaign that Rogail will never forget.
In Divided Stand:
The conclusion for the Cloak and Ballot trilogy
Heated battles using Pathfinder’s mass combat rules
Numerous role-playing opportunities
B24: Young Minds
An adventure compatible with the Pathfinder Roleplaying Game designed for four to five 8th level PCs
Teaching is a noble profession, and one that’s made more difficult by the unwelcome presence of an intellect devourer. Happily, no one but Dean Derthag Dwarfhewer knows about this uninvited guest, and the learned half-orc would like to keep it that way. That’s why he’s turned to the PCs for help. They must enter the grounds of Leverinac Metropolitan University, locate the body-snatching aberration, and dispose of it without any unnecessary violence.
In order to keep a low profile on the investigation, Dwarfhewer plans to enroll the PCs into Leverinac as students. And since seven-foot-tall barbarians and bearded wizards are a dead giveaway, he will provide some youthening magic to do it. Trading in their arms and armor for textbooks and backpacks, the party will have to live through their first day at school, not to mention the depredations of a murderous intellect devourer.
To unravel this whodunit, players must choose whether to ally themselves with the school’s Delinquents or its Honors Society. They will face the perils of curfew, overzealous hall monitors, some very big bullies, and one extremely competitive game of dodgeball. At Leverinac U, it pays to keep your wits about you, especially when the faculty wants to eat your brain.
Also included in “Young Minds”:
A uniquely variable villain whose true identity will change depending on the course of the players’ investigation.
Sandbox gameplay designed to reward quick thinking over brute force.
Witlings, creatures that give a whole new meaning to the phrase “learning through osmosis.”
Hurly, a magical sport pioneered by stone giants, perfected by wizards, and enjoyed by students of all sizes.
Art by White Wolf alumna Laurel Shelley-Reuss.
- Designed as a sequel to “For Rent, Lease, or Conquest,” this module also works perfectly as a stand alone adventure.
U02: Murder in Stoneholme$6.99
A Pathfinder Compatible Adventure for 4-6 Level 3 PCs
A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural events, the city now finds itself facing a mysterious killer, one whose face is never the same twice, and who leaves his victims cruelly cut and torn. The PCs must find the evidence which links the murders to the Flintblade clan, infiltrate their dark manor and bring their gruesome deeds to an end. But more than fell traps fill this dwarven home. Demonic sorcery is at work and the PCs will need all their courage and strength to survive.
Dark Deeds in Stoneholme is a follow-up adventure to Dark Days in Stoneholme, but it can also be used as a stand-alone scenario. The adventure features a series of grisly murders, a dangerous dwarven manor, demon-worshiping dwarves and a demonic, shape-shifting murderer. Though set in Stoneholme, the adventure can be easily ported to any non-evil underworld city.
Shattered Heart Adventure Path #3: Breath of the Goddess$9.99
A tale of madness, death, life, and revelation for four to five 8th level player characters.
The ancient worship of the Great Mother continues its renaissance on the broken island of halfling Picollo. Will the engineers of its rebirth fall prey to heresy and false promise, or with they stand true to the tenets of community and joy?
The lost archipelago of Picollo now lies under the waves deep in the southern seas, buried under the body of the Dracoprime. In the area known as The Spine of the Dragon, the ancient temple to the air aspect of the Great Mother still stands, shrouded in mystery and superstition. A mission to reclaim the site shortly after the end of the Hoyrall Wars was aborted prematurely without discovering the fate of the priests once serving the goddess at this mystical site. The madness of the past seeks to trap the heroes as they venture forth to uncover the mysteries therein, and the madness of the present seeks to hide the truths lurking under the breath of the goddess.
Also included in this adventure:
- Engineering puzzles and challenges to test the monument building skills of your players.
- A new monster, the Drakhalfryda: a terrible byproduct of the Dracoprime’s plummet into southern Aventyr.
- Five new magic items and two magical boons (for those willing to pay the price).
- A method to track the PCs’ influence on the future
Assassin’s Breach: Tavern Gambling Game
Assassin’s Breach is a completely stand-alone gambling game that includes a set of constructible dice, tokens, and storage box. It is perfect for adding a fun element to the seedy tavern in any campaign. The rulebook also contains a complete Pathfinder RPG compatible mini-adventure designed for 4-6 PCs of levels 8-10 which utilizes the provided set of dice as an interactive prop.
This book contains the following:
• A completely stand-alone constructible tavern gambling dice game including dice, tokens, storage box, and a rulebook.
• A complete mini-adventure designed for 4-6 PCs of levels 8-10 which utilizes the provided dice as an interactive prop.
• A new artifact-level magic item known as the bones of the weary traveler.
• A new undead monster known as the Necrowight.
• More than a dozen tavern denizen NPCs with backstories.
• A detailed tavern map.
Shattered Heart Adventure Path #1: Ties that Bind
Winner of the Pathmaster adventure writing contest Michael Allen brings us the first installment of the long awaited Shattered Heart Adventure Path: The Ties that Bind.
A genesis of fellowship for four to five 6th level player characters.
Still reeling from the twin disasters of the Great Schism and the Hoyrall Wars, the halfings of Picollo are a people cast adrift from ancient traditions. A cleric of the Great Mother strives to restore four great holy sites to the goddess, and in doing so restore the bedrock of halfling society.
The PCs leave the snow-swept plains of the Klavek Kingdom for the warm shores of distant Picollo to restore the first of these great temples, being among the very few permitted to access to the closed-off island. Bigotry, bribery, deal-making, and self-interest prove just as challenging to overcome as flesh and blood obstacles. Sea monsters, raiders’ and ancient traps at mystical sites all test the PCs’ skill before they slip under the waves to confront the corruption at the heart of the water temple of the Great Mother.
Also Included in this Adventure:
- Richly detailed relationships with recurring NPCs.
- Politics, mystery and skill challenges to test the players’ (and PCs’) versatility.
- A method to track the PC’s influence on the future development of Picollan society.
- A new minor artifact and an ancient magical boon.
- Notes on scaling for parties of 6 or more.
- Maps by D&D 5e cartographer Jared Blando (Hoard of the Dragon Queen, Rise of Tiamat).
Fallen Leaves 3: Into the Red
$10.99Fallen Leaves Adventure PathA 3.5/Pathfinder compatible adventure for four to six PCs of levels 7 – 8
Following the clues gained from ancient elven writings, the group journeys ever onward to the inhospitable Scorched Lands in search of the Fist of Heaven, a powerful artifact. Once there, they must brave the Tower ofMek’Madius the SunLich. Will the party find the ancient elven artifact or meet their doom in the fiery desert? One thing is certain, only the most enduring and steadfast adventurers will survive the blazing hot wastes of the Scorched Lands to tell the story.Prepare for the adventure of your life and delve “Into the Red“:
- The Scorched Lands of the Aventyr Campaign Setting revealed for the first time in print!
- Brave the passing of the earth-scorching orbiting Sun Shard
- Explore the dreaded Tower of the Sun Lich
- Climb the tower and dare to confront the indomitable defenses therein
- Confront Mek’Madius’s enigmatic creation, the Shard Golem
B04: The Cave Beast’s Hoard$6.99
COMPLETELY REVISED IN APRIL 2015 AS A BRAND NEW ADVENTURE WITH NEW MAPS, ART, AND MORE!
A Pathfinder compatible adventure for three to five 3rd level PCs.Woodwall is an enchanted town protected by the very forests that surround it and its citizens are no strangers to the dangers of the woods. A new threat lurks throughout the region, however, a “cave beast” rumored to be the cause of a rash of recent disappearances in the area, leaving the people of this small settlement gripped with fear. There are a few particular locales that the local guard believe the creature frequents—with investigation and guile the party finds different remnants of Woodwall’s ancient past in each spot, along with clues leading to the true malady to befall this enchanted vale. The truth hides within Telonel Keep behind an innocuous infestation of traveling kobolds, but can the adventurers discover The Cave Beast’s Hoard before the creature finds them?Also included in “The Cave Beast’s Hoard”
- The unique settlement of Woodwall and the precocious fountain of the fey!
- Variations on some of the monsters you know along with new creatures: Seratief the cursed, giant legwater spiders, and a treasure golem!
- Two new magic items: balaya bark and the shard-launcher!
- Puzzling sidequests that drive the plot forward in a sandbox adventure reworked by Mike Myler!
- Two new maps by talented cartographer Tommi Salama!
- New illustrations by the inimitable Jacob Blackmon!