The ameslari are rarities in their native dimension of Alucinar and virtually unheard of in Aventyr. These anomalies are not naturally occurring and do not possess true souls of their own—they are the accrued essence of intelligent creatures that died while sleeping or within the boundaries of the Plane of Dreams. Being composed of the fractured minds of multiple souls makes each ameslari vastly different from the next, but they share similar traits and with no better allies available on the Dreaming Island, often band together for safety.
Ameslari have been a part of Alucinar for as long as any can remember, including the dream dragon Sleepless Sonuvanje. However their disparate natures make unifying cultural standards virtually impossible, their nomadic way of life leaves little to build upon, and with no means to naturally procreate there is very little incentive to leave something for the “next generation”.
Physical Description: Ameslari have a primary form and a secondary persona that changes with each day after a period of restful meditation. The primary form can be of any humanoid, and the secondary form can be of anything at all, though it is shrouded and shaded with the magenta and violet hues of Alucinar.
Society: With no major traditions and a persistently nomadic lifestyle, ameslari have only one means through which they bond: storytelling. Bards and minstrels among their number are honored individuals highly valued for their craft, though over time all ameslari tend to develop a mastery for telling tales.
Relations: The pervasive dangers of the Plane of Dreams make kindliness and generosity among ameslari paramount—trust and loyalty are their primary weapons against the dangerous and varied monsters that wander Alucinar. They are wary of newcomers but once it is clear there is no danger, ameslari are willing to share their companionship with anyone.
Alignment and Religion: Ameslari worship a variety of deities and gods, with a particular fondness for Leahcim and a violent hatred for “the dead god“.
Adventurers: Most ameslari remember being adventurers before their untimely demise and have a hard time kicking the habit.
Ameslari Names: Ameslari tend to combine the names their various parts once had when living.
AMESLARI RACIAL TRAITS
+2 Charisma, -2 Constitution: Ameslari are easy to relate to and possess a powerful presence, but their bodies tend to be frail.
Native Outsider: Ameslari are outsiders with the native subtype.
Medium: Ameslari are Medium creatures and receive no bonuses or penalties due to their size (some ameslari are Small-sized, but most are not).
Normal Speed: Ameslari have a base speed of 30 feet.
Darkvision: Ameslari can see in the dark up to 60 feet.
Low-Light Vision: Ameslari can see twice as far as humans in conditions of dim light.
Dreamtouched (Su): Ameslari are naturally attuned to the energies of other worlds. Armor worn by ameslari and weapons wielded by ameslari are treated as if they had the ghost touch enchantment (even nonmagical armors and weapons).
Shadowless (Su): Ameslari do not cast shadows and receive a +4 racial bonus on saves against any shadow effect or spell with the shadow descriptor.
Languages: Ameslari begin speaking Common. Those with high Intelligence scores can choose any language it wants (except secret languages, such as Druidic).
Ability Score Increase. Your Charisma score increases by 2.
Age. Ameslari do not age and live until slain.
Alignment. Most ameslari are neutral. As a rule, they are kind and generous amongst themselves and anyone that has gained their trust. They can also be absent-minded, distracted by the fractured nature of their composite selves.
Size. Ameslari average about 5 or 6 feet tall and weigh over 120 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Dreamtouched. Weapons wielded by ameslari ignore any bludgeoning, piercing, or slashing resistances possessed by a creature that has incorporeal movement. This includes nonmagical weapons.
Shadowless. Ameslari do not cast shadows, possess resistance to necrotic damage, and can heal necrotic damage normally.
Languages. You can speak, read, and write Common.