Table of Contents
U01: Dark Days in Stoneholme (PF & 5E)
by Jonathan McAnulty
A Pathfinder Compatible Adventure for 4-6 Level 1 PCs
Waves of supernatural darkness sweep over the subterranean city of Stoneholme, quenching lights and bringing with it foul creatures of shadow. After heroically defending a group of dwarven children from being ravaged by a group of these shadow beings, the PCs are approached by Shtawn Deppenkhut—one of the king’s own advisers—and are offered the task of finding the source of the darkness that threatens the city.
The PCs investigation takes them through the Underworld to hidden caverns, where demon worshipping priests offer living sacrifices in an attempt to plunge Stoneholme into everlasting darkness, a first step in destroying the hated city once and for all, but as it turns out the priests aren’t the only ones behind this unfolding plan to destroy Stoneholme.
Dark Days in Stoneholme is a Pathfinder/3.5 compatible adventure suitable for four to six PCs of 1st-2nd level that features low-level exploration in Aventyr’s Underworld and intrigue both in and around the dwarven city of Stoneholme.
This fine dwarven-themed adventure includes:
- Dwarves, diabolists, and demons!
- The Underworld city of Stoneholme!
- Two new magical items, the aubade pendant (to light a wayward adventurer’s path) and the dark-heart ruby (a devious stone of dark portent).
- The Dark-Blessed template, offering up a new means to embolden your monsters and NPCS!
- Two separate dungeons—the Quartzfell Glassworks and Felltooth Temple!
U02: Murder in Stoneholme (PF & 5E)
by Jonathan McAnulty
A Pathfinder Compatible Adventure for 4-6 Level 3 PCs
A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural events, the city now finds itself facing a mysterious killer, one whose face is never the same twice, and who leaves his victims cruelly cut and torn. The PCs must find the evidence which links the murders to the Flintblade clan, infiltrate their dark manor and bring their gruesome deeds to an end. But more than fell traps fill this dwarven home. Demonic sorcery is at work and the PCs will need all their courage and strength to survive.
Dark Deeds in Stoneholme is a follow-up adventure to Dark Days in Stoneholme, but it can also be used as a stand-alone scenario. The adventure features a series of grisly murders, a dangerous dwarven manor, demon-worshiping dwarves and a demonic, shape-shifting murderer. Though set in Stoneholme, the adventure can be easily ported to any non-evil underworld city.
U03: Death Comes to Stoneholme (PF, 5E forthcoming)
A Pathfinder Roleplaying Game compatible adventure for four to six 5th level PCs
When the PCs are asked to serve as bodyguards to one of the nobles of Stoneholme, it seems like a simple enough job, but his subsequent death will force them into a web of intrigue, mystery and danger. Under suspicion for the strange death they were hired to prevent, touched by accusations of devil worship which strike a little too close to home, and faced with their own failure as bodyguards, the PCs will have ample motivation to investigate the matter. As the PCs work to clear their names, they will uncover diabolically dark secrets and face grave peril in the tombs of Stoneholme.
Death comes to Stoneholme is a Pathfinder compatible adventure suitable for four to six PCs of 5th level, featuring urban investigation, and adventure in the tombs of the dwarven city of Stoneholme.
This fine dwarven-themed adventure includes:
- Dwarves, diabolical ghouls, and darkfolk!
- New insights into the Underworld city of Stoneholme!
- New magical items and new monsters!
- Two separate dungeon areas – a darkfolk lair and a ghoulish warren of dwarven iron!
A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 6-8
The drow city of Holoth is a wealthy metropolis of power-hungry drow families, with various houses constantly vying for position and prestige at the expense of each other. House Gullion, one of the more sinister houses, seals a pact with a mysterious race called the Vidre, an agreement which causes a shift Gullion's way and throws the entire Underworld into utter chaos. Matron Maelora of House Gullion is as devious as they come and has far greater dreams than simple regional conquest; visions from the Spider Goddess give her insight into the expansion of her house and dominance over both the Under and Overworld.
When the dwarven trade city of Embla is placed in a tight position, being between the Overworld and the drow city of Holoth, it calls upon the Overworlders for help. Most of Embla's dwarven warriors have been enslaved or killed, and Emlba's citizens have little hope of holding back the hordes of drow from Holoth.
The PCs are called upon to help the dwarves of Embla. Their choices will have profound implications on the Underworld, as well as Rybalka and the entire Vikmordere Valley. When the dust settles, the entire region may be changed forever.
Also included in "Descent into the Underworld":
- Map of Krelgar Keep by 3x ENnie Award winner Todd Gamble
- Map of the Underworld by 3x ENnie Award winner Todd Gamble
- Illustrations by James J Krause, Tim Tyler, and Silvano of Italy
- New Trap: Ochre Jelly Dust
- New Special Ability: Third Eye of Fear
- New Feat: Fused Weapon Fighting
- New Items: Drow Kllellek Paper, Drow Quill, Drow Ink
- New Magical Item: Coin of Singing
- New Spell: Iceflame
- New Monster: Skildpadder
- New Monster: Underworld Giant Skeleton
- New Class: Titanic Beastmaster
A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 8-11
After battling their way to the dwarven trade center of Embla, the PCs find a city under siege, as business dries up and the population show increasing signs of fear towards the drow city of Holoth and its power-hungry head family, House Gullion. So confident, so audacious has Matron Maelora of House Gullion become, that she starts the plans to expand the influence of her house to both the Under and Overworlds by assaulting Embla, initially in a small way, but with greater plans afoot.
Once the ruling council of Embla has woken up to its predicament and gained the PCs as allies, it takes full advantage of the Overworlders help. With most of Embla’s dwarven warriors having been enslaved or killed, the party represents an unexpected addition to the city's arsenal; advice, guidance and equipment are offered, and the party can either attempt to enter the city of Holoth with a force of Rybalkan soldiers or go along with a reliable and revitalized guide into the lesser-used passages of the Underworld.
But neither path is the easy route; each has its perils and predicaments. Allies may be gained or friends lost, and approaching Holoth will tax the party. Because on accepting the calls to help the dwarves of Embla, the PCs find their choices will have profound implications on the Underworld, as well as Rybalka and the entire Vikmordere Valley. When the dust settles, the entire region may be changed forever.
Also included in "Scourge of Embla":
- Maps by 3x ENnie award winner Todd Gamble include
- *City of Embla
- *Back Road to the City of Holoth and the entrance to the Fungi Forest
- *Map of the Underworld
- The dwarven city of Embla fleshed out in great detail and usable for future games
- Three different plot paths to guide the GM through the rest of the trilogy
- New Feat: Colorless Mercantile
- New Monsters: Albino Bronze Dragon, Petrous, Purple Worm Hatchling, The Ottaakiinni, The Fungiant, Vvor, Mushroom Golem
- New Item: Giant Green-spored Parasol mushroom poison
- New Spells: Ironfiber, Fiber Shape
- New Item Fungi Forest Kombucha
- Amazing multi-layered Mushroom Harvesting Mini-Game by Stephen Yeardley with 6 pages of detailed rules on how to run this game for your players!
- ...and more!
A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 11-15
The drow city of Holoth is a wealthy metropolis of power-hungry drow families, with various houses constantly vying for position and prestige at the expense of each other. House Gullion, one of the more sinister houses, seals a pact with a mysterious race called the Vidre, an agreement which causes a shift Gullion's way and throws the entire Underworld into utter chaos. Matron Maelora of House Gullion is as devious as they come and has far greater dreams than simple regional conquest; visions from the Spider Goddess give her insight into the expansion of her house and dominance over both the Under and Overworld. Numerous bold moves plant House Gullion in a position of power over the entire region. Now the PCs must make their move and stop the evil Matron Maelora in her play for power, but how will they go about it? How will they ensure their victory?
Also included in "Usurper of Souls":
- Maps by 3x ENnie award winning cartographer Todd Gamble
- Three main paths for the PCs to explore with downloadable PDFs detailing the layout of each
- Numerous locations within the drow city of Holoth for use in this adventure as well as your campaign setting
- The gargantuan "Temple of the Spider Goddess" numbering close to 20 locations, and including a special map by Todd Gamble
- House Gullion's home, "Tolgorith Tower" which spans across 6 maps and includes over 30 different locations for your PCs to explore
- An adventure which is well over 250 pages long with additional supplemental histories on each member of House Gullion
- Multiple ways for the PCs to end the adventure, each with it's own experience rewards and regional influence
- New Monsters
- New Traps
- New Magical Items
- New Artifact
- The Demi-Plane of Venom
- The conclusion of a trilogy spanning 3 adventure modules and almost 500 pages
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