Table of Contents
C01: Alagoran's Gem (PF & 5E)
A Pathfinder/5E Compatible Adventure for 4-6 PCs of levels 3-5
The first adventure in Adventureaweek.com's Classic Series remembering Gary Gygax, Dave Arneson, David C. Sutherland III, and the origins of the Dungeons & Dragons game. C1 is an extremely challenging, traditional dungeon crawl crafted in the style of old school D&D adventure modules. Make sure your players roll up extra characters, they're going to need 'em!
Brave a dungeon filled with ferocious monsters and deadly traps in an attempt to retrieve Alagoran’s Gem, a fabled gem coveted by lords and kings the world over.
Will your PCs conquer the dungeon and emerge with the rare gem, or meet their end inside, never to be heard from again?
Also included in "Alagoran's Gem":
- Numerous and varied adventure hooks
- Loads of dangerous new traps
- Intriguing puzzles
- A valuable gem of historic significance (a perfect hook to new adventures)
C02: Goblin Cave (PF & 5E)
A Pathfinder/5E Compatible Adventure for 4 PCs of Levels 1-2
The village of Svor has a problem, travelers on the main road are being robbed by bandits. The magistrate has requested assistance from the king, but help will take weeks to arrive. In the meantime the PCs are called upon to investigate the robberies. Clues lead the group through Svorian Forest and across Murky Lake to the entrance of Goblin Cave. Who or what awaits them inside?
Also included in "Goblin Cave":
- Collaborative maps by Jonathan Nelson & 3x ENnie award winner Todd Gamble
- Circulus Sanguinis - A new 2nd level spell!
- New Hazard: Green Spores
C03: Sufferhorn Castle (PF & 5E)
A Pathfinder/3.5 Compatible Adventure for 4 PCs of Levels 2-3
Mosshammer Castle has been seized by Sufferhorn orcs! The former occupants of the castle are missing, most likely slain by the orcs during the violent attack. Could the movement of the orcs into human territory herald a coming orc horde and the surging tides of war? If the castle is not reclaimed the nearby towns and villages could be overrun when orc reinforcements arrive. The PCs are called upon to retake the castle, now dubbed "Sufferhorn Castle" by the occupying orcs. The mission will not be easy; the PCs must storm a castle, figure out how to get inside, and slay the leader of the Sufferhorn Orcs, the dreaded Dolaken Boarhut.
Also included in "Sufferhorn Castle":
- Cartography by 3x ENnie award winner Todd Gamble and Jonathan Nelson
- Sufferhorn Orc lore by Scott Ackerland
- New Magical Item: Book of Striking Good Looks
- New Monster: Mosshammer Skeletal Soldiers
- Three New Traps by Rory Toma of Trap-a-day
- Two bonus short side quests including a treasure map
C04: The Play's the Thing (PF & 5E)
- Cartography by 3x ENnie award winner Todd Gamble
- A new prestige class - the Companion of Naytella
- New Spell: Influence
- New Magic Items; Flyers of Influence and Posters of Influence
- New Monster: Material Golem
- "At your finger tips" NPC information on one page per level
A Pathfinder/3.5E Compatible Adventure for 4-6 PCs of levels 6-8
As sometimes happens in the world, blind luck places the PCs in a position where they are the only people who can help. Jyrkannelaki has a problem, and the town council's attempt to deal with it seems to have made matters worse. Trade has halted and that means money is drying up, so how will people live? Plus the problem is in the way of the PCs' progress; surely they can do something about the mysterious disappearances of the members of the Cleaners and Shapers Guild, the people that keep the access stairway to the sea passable.
A request to find out what has happened leads to an offer of assistance and a chance to help a lot of people out. All that is required is that the players descend the stairway and rescue the missing townsfolk, although they have been missing a week, which isn't a good sign. Oh, don't forget that the stairway is trapped, gets slick with algae and sea water and is used to dump all manner of waste. What could possibly be off-putting about any of that to experienced adventurers?
Also included in "The Foul Passage of Progress":
- Maps and Illustrations by 3x ENnie Award winning Cartographer Todd Gamble
- A new monster type, the Toxic Sludge Creature, with guidance on the effects of different types and mixes of toxic waste
- A new monster, the Kelp Guardian, a huge aquatic plant that aggressively defends a territory
- A range of new traps, including exploding balls of toxic waste
- A new spell, livekelp, for aquatic druids
- Randomised encounters to ensure the adventure never plays the same way twice
- Helpful print-out pages for GMs to track events and outcomes during the adventure
A D&D 3.5 and Pathfinder compatible adventure designed for four to six PCs of levels 2-3
In ages past, a dungeon was created. Designers, engineers, and trapmakers from every land were brought together to create this insidious vault. Is it a temple to some unknown and forgotten god? The keep of a mad warlord? The crypt of a necromancer? A test to see which adventures can pass and return with pockets full of treasure and which fail and are never see again? The only way to find out is to enter and see if you survive.
Also included in "The Community Dungeon":
- Cartography by Wizards of the Coast mapmaker Jared Blando
- Multiple puzzles to keep the PCs and players alike on their toes
- Rooms created by dozens of different game designers
- New monsters such as the Llacum parum succubus and the sailfin dragon
A Pathfinder compatible adventure designed for four to six PCs of levels 5-7
In a silent section of the forest, in the center of a circle of massive runestones, lies the Sussurus Tomb. As night falls, flickering light streams upwards from a staircase that is carved into the surrounding stone. Every night that the moon passes into view overhead, the dissonance of whispering voices can be felt, but never fully heard. The tomb partially lies open but undisturbed, as those who answer the call of the sibilant sounds and descend the stairs rarely return. And those that do return endure the sleep of the damned for rest of their short, miserable lives...
Also included in "The Sussurus Tomb":
- Interactive maps and illustrations by Antal Kéninger and Zoltán Bárány at Lord ZseZse Works
- The "Sussurus Lamp", a new item for calming undead over a wide area
- New sinister druidic items, the "Casket of the heavy Heart" and "Ellavilu", an artifact scimitar with its own agenda
- Guidance on possible debilitating gases and foul biological events within an ancient tomb
- Suggestions on how to use body parts as powerful magical relics
- Multiple puzzles to keep the PCs and players alike on their toes